10 bonus to all hostile social interactions (like Intimidate) 81-85 Warp-Fed: You draw sustenance from the Warp itself and no longer need to eat, breathe or sleep. However in the presence of a Null Rod or other Anti-Psyker phenomenon, you are treated as Suffocating. 86-90 Strangely Jointed Limbs: Your limbs have extra joints that articulate differently to a normal human. You gain the Contortionist Skill as a Trained Skill. If you already possess Contortionist, you gain the Talented (Contortionist) Talent. 91-95 Maddening Clarity: Your third eye has begun to throb and radiate a strong Warp Energy. Whenever it is open, you gain the Unnatural Perception (x2) Trait. However when you gain this mutation you gain 2d10 Insanity. 96-100 Warp-Addicted: For every week you do not spend in the Warp, you lose 1 point of toughness. This Toughness can only be healed when in the Warp, and regenerates at the rate of 1 point per day. Decrease the difficulty of all Tests made in the Warp by one step.
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