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5

PLAY Ver. 1.1

T uchpad uch

®

Incorporates

NEP 2020

School Fee

Protection*

Orange Global Olympiad

CYBER

Coding Classes

Computer Science Textbook | Windows 7 & MS Office 2010

5

PLAY Ver. 1.1

T uchpad

®

This book belongs to .................................................................................................... .....................

......................

.........................

......................

................................................................................................................ ................................................................................................................

Content

Team Orange

Computer Science Textbook | Windows 7 & MS Office 2010

Published by:

Orange Education Pvt Ltd 9, Daryaganj New Delhi-110002 Phone: 43776600 8588814859 Email: [email protected] IE Code: 0511063121 Branches: • Chennai • Guwahati Regional Offices: • Ahmedabad • Bengaluru • Bhopal • Bhubaneswar • Dehradun • Hyderabad • Jaipur • Kochi • Kolkata • Lucknow • Mumbai • Patna • Raipur • Ranchi

Printed at:

© Publishers No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher.

Disclaimer All product names, brand names and product logos mentioned or shown in this book are trademarks, registered trademarks, or trade names of their respective owners. The reproduction of these product names, brand names, and product logos and all instances of references of proprietary software in this book, are for educational purposes only. Although every safety measure has been taken to verify the precision of the information contained herein, the author(s) and publisher assume no responsibility for any error or omission. No liability is assumed for damages that may result from the use of information contained within.

School Fee Protection* School fee protection is an initiative by Orange Education to protect student’s fee in case of demise of the earning parent. Orange Education will bear the tuition fee of beneficiary as long as school remains subscribed to our books. All claims are subject to terms & conditions available on the website of Orange Education.

PREFACE Computer has been recognized as the most life changing and successful invention by man. Its applications have seeped into our lives so deeply that it’s difficult to imagine our lives in its absence. Hence, it is mandatory to impart computer education to the young minds so that they are well-equipped to take over the world of tomorrow.

We believe there can be no set curriculum for computer education because of its dynamic nature and constant evolution on a daily basis. It is a hands-on subject and too much of bookish knowledge can take away the pleasure of learning. All these points have been kept in mind while designing this book and to produce the content that not only appealing but also challenging to the students.

Touchpad PLAY (Version 1.1) series, based on Windows 7 and MS Office 2010 is designed carefully keeping in mind the overall growth of the child. The topics in the book have been hand picked after an extensive research by a team of experts of the subject based on utility, interest, skill, basic and trending applications in the global market. We have designed the lessons in such a way that they can be well-integrated with other subjects. Step by step approach will make it simple and easy for our students to grasp the concepts. Relevance of the topics was of prime importance throughout the compilation of the book. When our children learn to operate computer systems they will definitely be exposed to a lot of cyber threats so knowledge of cyber security becomes imperative. The students will face a global competition once they step out of the school so they should be updated with the latest technologies like Artificial Intelligence which holds a promising future in the times to come. Introduction of open source software like Tux Paint, Scratch and Python in the curriculum will definitely give our students an edge above others and hence make programming ideas more innovative and creative.

Learning is done best when it’s fun-filled and activity based. To ensure that the content intrigues the students at all times and keeps them interested throughout the course of the book, we have included interesting key features like Student Corner, Tech Funda, Clickipedia, Comp Caution, Reboot, One Touch Learn, Let’s Do It, Hands-On, Subject Enrichment—Fun In Lab, Teacher’s Corner, Periodic Assessment, Test Sheet, Project Work and Supplement Pages. Sample questions for Orange Global Olympiad (Cyber) have been included to promote awareness about the national level competition. These features will ensure better learning, assessment, evaluation and enable children to take their knowledge beyond the classroom.

We hope that the book contributes to the progressive development of computer aided education system and prepares our students for all upcoming challenges. We want the children to learn the concepts with not only the purpose of gaining knowledge but also to be able to find its applications. This will enable then to enrich the quality of their lives as well as others.

—Publisher

INCORPORATES NEP 2020 Created with new dimension of Joyful Learning along with completely mapped parameters of National Education Policy, 2020 Computational Thinking Enables to help solve problems and make thinking more engaging

Inter-Disciplinary Connects knowledge across the curriculum for holistic development

Art Integration Interlinks education with art and culture

Aimed at understanding and skill developing in specific subject

Critical Thinking

Communication

Strengthens logical decision making and innovation

Emphasis on soft skills and power of language

Creativity Enhances imagination to generate new ideas

Subject Enrichment

Experiential Learning

Life Skills & Values

Encourages ‘learning by doing’ through hands-on activities

Inclined towards empowering moral values in learner

DIGITAL RESOURCES For Teachers & Students

Only for Teachers

Orange Mobile App

Get it on

Test Paper Generator

Animated Audio & Video eBook Works offline after download

Generates Random & Manual Question Paper (QP)

Chapter Audio & Video Interactive Exercises with Answer Checks & Subjective questions Features like Spotlight, Zoom Sliders, Add Notes, Highlighter & Pencil on the eBook

Student Worksheet

Export Paper in Word format

Lesson Plan

Software Download Link

Practice Worksheets

(iii) Visit www.orangeeducation.in or scan the QR Code to register on our web support.

Answer Key

INSIDE THE SERIES

The key features of the series have been designed to ensure better learning, assessment and evaluation.

Learning Resources

Your Aim: This section describes the objective of the chapter.

Tech Funda: This section provides a practical information or tip to the students.

Clickipedia: This section provides interesting computer facts.

Tech Funda

Comp Caution: This section (in I, II) describes ways to handle the computer cautiously.

Reboot: This section provides a summary of the chapter for quick recapitulation.

You can also exit MS Word 2010 by pressing + F4 keys.

Hands-On: This section contains an activity for Home assignment.

Fun in Lab: This is a lab activity to develop practical skills. (Subject Enrichment)

Explore More: This section contains supplement topics for add-on knowledge.

Your Aim

QR Code: Scan the QR Code given on the

to learn about:

first page of each chapter to start chapter animation.

l Data and Information l Limitations of a Computer l Input Device l Output Devices

l Characteristics of a Computer l Working of a Computer l Processing Device

Assessment Resources

One Touch Learn: This section has objective based quick questions.

Periodic Assessment: Four Periodic Assessments are included to evaluate the knowledge of the students.

Let's Do It: This section has subjective type questions.

Test Sheet: This section has questions to assess students.

Test Sheet-1

https://www

Periodic Assessment-1

(Based on chapters 1 to 4)

(Based on chapters 1 & 2)

A.

Look at the pictures.

Tick (3) the correct option. 1. Which of the following saves our time? (i) bag

3.

2.

Machines found outside the house.

Tick (3) the activities which we can do on a computer. 1.

(iii) computer

2.

A.

Draw the following using Tux Paint tools that you have learnt. 1.

(iii) food

(ii) monitor

(iii) CPU

Fill in the blanks.

Count and write the correct number in the boxes:

B.

(ii) messages

The ................................. is also called Visual Display Unit (VDU). (i) mouse

B.

(ii) doll

You can send and receive ................................. using a computer. (i) books

Machines found inside the house.

P R O J E C T WO R K

Section A A.

2.

1.

Project Work: This is an assessment to challenge the students to apply the concepts learnt.

1.

Machines are made by ................................. .

2.

A computer can solve ................................. .

3.

A computer is used to book ................................. .

4.

A keyboard has many ................................. .

5.

................................. is used to print text and pictures on paper.

Hints

Printer tickets man sums keys

2.

Section B A. 3.

4.

B.

20 Touchpad PLAY (Version 1.0)-I

Short answer type questions. 1.

Name any three machines that work on electricity.

2.

Name any two places where computers are used.

3.

Name any three machines.

4.

Which part of a computer helps you to type your name?

B.

Type the following text using various keys that you have learnt.

Long answer type questions. 1.

How is a computer different from other machines?

2.

What is a desktop computer?

32 Touchpad PLAY (Version 1.0)-I

Project Work

53

01

02

Evolution of Computers

Early Counting Tools Abacus—First Calculating Device Pascaline Adding Machine Leibniz Step Reckoner Charles Babbage’s Analytical Engine Lady Ada Lovelace’s Programs Herman Hollerith’s Tabulating Machine Computer Generations

Working with Windows 7

Files and Folders Windows Explorer Organizing Files and Folders Creating a New File or Folder Opening Files or Folders Selecting Files or Folders Copying and Moving Files or Folders Renaming a File or Folder Deleting a File or Folder Restoring a Deleted File or Folder More on Windows 7

Periodic Assessment-1

03

04

05

Graphics in MS Word 2010 Shapes Inserting WordArt Inserting Pictures Inserting Symbols

Page Formatting in MS Word 2010

Artistic Border Header and Footer Column and Column Break Page Break Line Break Tabs Indentation Page Margin Page Orientation Page Size

Introduction to MS Power Point 2010 Starting MS PowerPoint 2010 Components of PowerPoint Window Creating a New Presentation Entering Data on the Slide Adding New Slide to a Presentation Deleting a Placeholder Deleting a Slide

Viewing Slide Show Saving a Presentation Exiting PowerPoint

7

Periodic Assessment-2

58

Test Sheet-1

59

06

Managing Slides in MS Power Point 2010 61 Slide Layout Inserting WordArt Inserting ClipArt Inserting a Picture Inserting SmartArt Moving an Object Rotating Objects Applying Shadow Effect Arrangement of Slides in Slide Sorter View

16

07

Game Creation in Scratch Create a Simple Game Operators Variables Conditions Sensing Blocks Storing User Input Loops

29

30

Periodic Assessment-3

40

49

(vi)

70

81

08

Algorithm and Flowcharts

82

09

More on Internet

89

Algorithm Writing an Algorithms Defining Flowcharts

Internet Uses of Internet Requirements to Connect to Internet Common Terms

Periodic Assessment-4

96

Test Sheet-2

97

Project Work

99

OGO Cyber Sample Questions

101

Explore More (Windows 10)

103

1

Evolution of Computers

Your Aim

to learn about: Early Counting Tools Abacus—First Calculating Device Pascaline Adding Machine Leibniz Step Reckoner Charles Babbage’s Analytical Engine Lady Ada Lovelace’s Programs Herman Hollerith’s Tabulating Machine Computer Generations

Dear Students! You have learnt about computers in your previous class.

Computer is a familiar word for you today. But have you ever thought ‘Who invented the computer?’ This machine is an outcome of labour of a number of minds. No particular person can be credited with the invention of computers, but several names stand out in the crowd.

EARLY COUNTING TOOLS Since ancient times, people have invented tools for calculations. Early man tied knots in a rope and carved marks on clay in order to keep the records. They also used to count with the help of fingers, toes, pebbles, stones, sticks, bones, etc.

Early Counting Tools Evolution of Computers

7

ABACUS—FIRST CALCULATING DEVICE The first step towards computing was the invention of Abacus around 3000 years ago, in China. It is a wooden frame with beads on parallel wires which can do simple calculations like addition and subtraction. This device is used to calculate numbers at a fast speed.

Abacus

Clickipedia

Abacus is also used in schools as an aid in teaching the numeral system.

PASCALINE ADDING MACHINE In 1642, a mathematician, Blaise Pascal invented the calculating machine called the Pascaline adding machine. The numbers were fed into the machine by dialing them on the wheels. This device is believed to be the first mechanical calculator of the world. This machine was capable of performing only addition and subtraction.

Pascaline

Blaise Pascal

LEIBNIZ STEP RECKONER In 1672, a mathematician, Gottfried Wilhelm Leibniz invented the digital mechanical calculator called ‘Step Reckoner’. It was the first calculator that could perform all four arithmetic operations i.e., addition, subtraction, multiplication and division.

Leibniz Step Reckoner

CHARLES BABBAGE’S ANALYTICAL ENGINE In 1822 a mathematician, Charles Babbage developed a steam driven calculating machine, that was the size of a room, which he called the Difference Engine. But even after working on this project for 10 years, this machine never became a reality. Charles Babbage 8

Touchpad PLAY (Version 1.1)-V

Analytical Engine

In 1833, he invented a machine called the Analytical Engine, the first ever working model of a mechanical computer, a fully program controlled machine. This is why Charles Babbage is known as the ‘father of computers’.

LADY ADA LOVELACE’S PROGRAMS The instructions given to Babbage’s Analytical Engine were in the form of 0’s and 1’s and the first person to introduce this concept was Lady Ada Lovelace. Since she was the first to introduce the concept of programming, she is known as the first computer programmer.

Lady Ada Lovelace

HERMAN HOLLERITH’S TABULATING MACHINE Herman Hollerith, an army engineer, built a machine called the Tabulating Machine in 1890. The machine read and stored data from punched cards. After the success of this machine, Hollerith formed a Computing Tabulating Recording Company to sell his machine. Later in 1924, his company became a part of International Business Machines Corporation, today popularly known as IBM.

Herman Hollerith

Hollerith’s Tabulating Machine Evolution of Computers

9

COMPUTER GENERATIONS After these early calculating machines, the present computer took its shape in five generations.

First Generation (1940s) There were many computers that were a part of first generation computers. MARK-I The First Electro-Mechanical Powered Computer In 1944, Prof. Howard Aikens built the first electro-mechanical computer named Mark-I. It used punched cards and a typewriter for input and output. Mark-I was much more reliable than early electronic computers.

Mark-I

ENIAC—The First Electronic Computer Electronic Numerical Integrator And Computer, was the first electronic general purpose digital computer built in 1946 by John Mauchly and Presper Eckert. It contained over 18,000 vacuum tubes and was 1000 times faster than Mark-I. ENIAC consumed almost 200 kw of power.

ENIAC 10 Touchpad PLAY (Version 1.1)-V

UNIVAC UNIVAC or Universal Automatic Computer, was another successful invention of John Mauchly and Presper Eckert in 1951, which could handle both numeric and textual information.

UNIVAC

The UNIVAC had 5200 vacuum tubes. Features of First Generation Computer Huge in size Very expensive Made up of vacuum tubes

Vacuum tube

Second Generation (1950s) After 1955, use of transistors and magnetic tapes changed the image of the electronic computer. During this period, the major computer manufacturers began to offer a range of accessories such as: Page Printers, Cathode Ray-Tube display, Card Feeders, etc.

Magnetic tape

Features of Second Generation Computer

Transistor

Made up of transistors Magnetic tapes were used to store data Small in size and less expensive than the first generation computer Faster and reliable Evolution of Computers

11

Third Generation (1960s)

In the third generation, the invention of Integrated Circuits (IC) led to smaller-sized computers with better functioning and more storage. Integrated Circuits

Features of Third Generation Computer These computers were made of ICs. The use of the ICs reduced the size and increased the speed of the computers. They were more affordable and dependable.

Fourth Generation (1970s)

In 1980’s, Very Large Scale Integration (VLSI) came into existence in which thousands of transistors were placed on a single chip called microprocessor. IBM released their first line of desktop PC, which used the Intel 8088 chip as their CPU. In 1983, IBM introduced the PC-XT, which had more memory and more hard drive space.

Microprocessor

IBM PC

In 1985, Microsoft released the first version of Microsoft Windows. Features of Fourth Generation Computer VLSI called microprocessors invented Small in size and could be placed on an office table Hard disk to store data Introduction of GUI operating system

12 Touchpad PLAY (Version 1.1)-V

Clickipedia Intel introduced the Intel 4004, the first microprocessor in 1971.

Fifth Generation (Present) After 1986, VLSI technology was used to develop more powerful microprocessors to improve the speed, size, cost and performance of computers. In 1997, Intel introduced the MMX microprocessors, which were designed to improve game and multimedia performance. Scientists are still trying to develop computers with Artificial Intelligence (AI). Features of Fifth Generation Computer Will use artificial intelligence Improved size, cost, speed and performance New versions of GUI operating systems are developed

Reb

t

Early people tied knots in rope and carved marks on clay to keep the records. ABACUS was the first calculating aid invented 3000 years ago in China. Blaise pascal invented the calculating machine called the Pascaline.

Step Reckoner, the first calculator that could perform all four arithmetic operations, was invented by Gottfried Wilhelm Leibniz in 1672.

Analytical Engine, the first ever working model of a mechanical computer, was invented by Charles babbage, who is known as ‘the Father of Computer’. Lady Ada Lovelace is the first computer programmer. Mark-I was the first electro-mechanical computer.

The present computer took its shape in five generations.

In the 1980’s Very Large Scale Integration (VLSI) came into existence in which thousands of transistors were placed on a single chip. Evolution of Computers

13

One Touch Learn https://www

A.

Tick (3) the correct option. 1.

Early man carved marks on ............................. in order to keep the records. a. clay

2.

b. computer

Which generation of computers have used magnetic tapes? a. First

3.

b. Third

b. Mark-I

c. Tabulating Machine

What was the name of first electro-mechanical computer? a. Mark-I

B.

c. Second

Which of these devices was invented by Herman Hollerith? a. UNIVAC

4.

c. calculator

b. ENIAC

c. Difference Engine

Fill in the blanks using the words given below. Hints

Charles Babbage, John Mauchly, Lady Ada Lovelace, IBM

https://www

C.

1.

............................. is known as ‘father of computers’.

2.

............................. is known as the first programmer in computer history.

3.

UNIVAC was invented by ............................. and Presper Eckert.

4.

............................. introduced the PC-XT.

Write the year in which the following inventions took place. 1.

First mechanical calculator

......................................

2.

First electronic computer

......................................

3.

First mechanical computer

......................................

4.

First version of Microsoft Windows released

......................................

14 Touchpad PLAY (Version 1.1)-V

Let's Do A.

B.

It

www//:sptth

Short answer type questions. 1.

How did people used to calculate or count in the olden times? ..................................................................................................................................................

2.

Microprocessors were used in which generation of computers? ..................................................................................................................................................

Long answer type questions. 1.

2.

3.

Write a short note on ENIAC. .................................................................................................................................................. .................................................................................................................................................. Write two differences between first and second-generation computers. .................................................................................................................................................. .................................................................................................................................................. Write any two features of third-generation computers. .................................................................................................................................................. .................................................................................................................................................. t Subject Enrichmen

Open MS Word, type the name of different calculating devices and their inventors. Calculating Device Analytical Engine

Inventor Charles Babbage

Leibniz Step Reckoner

Gottfried Wilhelm Leibniz

Tabulating Machine

Herman Hollerith

Pascaline Adding Machine

Blaise Pascal

www//:sptth

Save the file as ‘Evolution of Computers’.

Teacher's Corner 1. Demonstrate the ABACUS and its use to the students. 2. Discuss the great breakthroughs which took place in each generation of computers. Evolution of Computers

15

T uchpad

®

PLAY Ver. 1.1

Spotl ght Tech Funda

What’s New in Ver. 1.1? NEP 2020

Clickipedia

Hands-On

Comp Caution

Art Integration

Inter-Disciplinary

Subject Enrichment

Computational Thinking

Critical Thinking

Communication

Creativity

Experiential Learning Life Skills & Values

Latest Trends

Explore More

QR Code Artificial Intelligence

Introduce yourself to a world of digital content. Open the camera or QR Code reader in your phone and scan the QR Code for chapter animation.

Robotics

Teaching and Learning Solutions Animated e-Book

Mobile App

Teacher Resource Materials

Webinars & Training Workshops

Computer Lab Health Check-up

Software Tech Support

Protect Yourself From Covid-19

Returning

Stay 6 feet apart from others in school and in the bus.

Back to

school

On reaching school, go straight to your classroom. Wash Your Hands Frequently

Wear a Face Mask

Stay at Home if You are Sick

Use your own things so virus cannot be transmitted. Cough or sneeze into your elbow or use a tissue.

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