1
MODULAR Ver. 2.0
T uchpad uch
®
Incorporates
NEP 2020
Activity based book
School Fee
Protection*
Orange Global Olympiad
CYBER
Computer Science Textbook | Windows 10 & MS Office 2016
Coding Classes
1
MODULAR Ver. 2.0
T uchpad
®
This book belongs to .................................................................................................... .....................
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Content
Team Orange
Computer Science Textbook | Windows 10 & MS Office 2016
Published by:
Orange Education Pvt Ltd 9, Daryaganj New Delhi-110002 Phone: 43776600 8588814859 Email:
[email protected] IE Code: 0511063121 Branches: • Chennai • Guwahati Regional Offices: • Ahmedabad • Bengaluru • Bhopal • Bhubaneswar • Dehradun • Hyderabad • Jaipur • Kochi • Kolkata • Lucknow • Mumbai • Patna • Raipur • Ranchi
Printed at:
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Disclaimer All product names, brand names and product logos mentioned or shown in this book are trademarks, registered trademarks, or trade names of their respective owners. The reproduction of these product names, brand names, and product logos and all instances of references of proprietary software in this book, are for educational purposes only. Although every safety measure has been taken to verify the precision of the information contained herein, the author(s) and publisher assume no responsibility for any error or omission. No liability is assumed for damages that may result from the use of information contained within.
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PREFACE In the modern era, we are dependent on technology for almost every aspect of our lives. Computers are a major part of this technology assisted life, as we have now developed ways to do most of the essential tasks on a computer. Computer science is no longer limited to theories and lectures, it has now become an important part of our lives. Touchpad MODULAR (Version 2.0) series based on Windows 10 and MS Office 2016 is designed carefully keeping in mind the overall growth of the children. We have divided this book into modules and provided the student with focused content. The simple and step-by-step approach used in this book makes the content very easy to understand for the students. The students will face a global competition once they step out of the school so they should be updated with the latest technologies like Artificial Intelligence and Computational Thinking which holds a promising future in the times to come. The best way to learn is, to do it through fun filled activities. To make content interesting through the course of the book, we have included key features like Student Corner, Tech Funda, Clickipedia, Comp Caution, Exercise, In The Lab (Subject Enrichment), Teacher’s Corner, Worksheet, Test Sheet, Project Work, Explore More, Keyboard Shortcuts and Glossary. Sample questions of Orange Global Olympiad (Cyber) have been included to promote awareness about the national level competition. These features will ensure better learning, assessment, evaluation and enable children to take their knowledge beyond the classroom. We hope that the book enables the children to learn the concepts with not only the purpose of gaining knowledge but also to be able to find its applications. We look forward to any suggestions for improving the book.
—Publisher
INCORPORATES NEP 2020 Created with new dimension of Joyful Learning along with completely mapped parameters of National Education Policy, 2020 Computational Thinking Enables to help solve problems and make thinking more engaging
Inter-Disciplinary Connects knowledge across the curriculum for holistic development
Art Integration Interlinks education with art and culture
Aimed at understanding and skill developing in specific subject
Critical Thinking
Communication
Strengthens logical decision making and innovation
Emphasis on soft skills and power of language
Creativity Enhances imagination to generate new ideas
Subject Enrichment
Experiential Learning
Life Skills & Values
Encourages ‘learning by doing’ through hands-on activities
Inclined towards empowering moral values in learner
DIGITAL RESOURCES For Teachers & Students
Only for Teachers
Orange Mobile App
Get it on
Test Paper Generator
Animated Audio & Video eBook Works offline after download
Generates Random & Manual Question Paper (QP)
Chapter Audio & Video Interactive Exercises with Answer Checks & Subjective questions Features like Spotlight, Zoom Sliders, Add Notes, Highlighter & Pencil on the eBook
Student Worksheet
Export Paper in Word format
Lesson Plan
Software Download Link
Practice Worksheets
(iii) Visit www.orangeeducation.in or scan the QR Code to register on our web support.
Answer Key
INSIDE THE SERIES The key features of the series have been designed to ensure better learning, assessment and evaluation.
Learning Resources
Your Aim: This section describes the objective of the chapter.
Tech Funda: This section provides a practical information or tip to the students.
to learn about:
Clickipedia
Tech
Your Aim
Uses of Internet Common Terms
Requirements to Connect to Internet
Hands On: This section contains craft based activities for home assignment. Hands-On
Funda
Clickipedia: This section provides interesting computer facts.
Bill Kendrick designed the Tux Paint program in 2002.
You can also exit MS Word by pressing the + F4 keys.
Recap: This section provides a summary of the chapter for quick recapitulation.
In The Lab: This is a lab activity to develop practical skills. (Subject Enrichment)
ity
Creativ
In the lab
Draw and colour the following buttons here.
Recap Start
Maximize
Minimize
Close
Keyboard Shortcuts: This section (in IV-VIII) contains keyboard shortcuts to perform different operations.
Subject
Magic tool has many effects like Fill effect, Smudge effect, Real Rainbow effect, Foam effect and Mosaic effect. Undo tool is used to reverse the last drawing action and Redo tool is used to reverse the action. Slide Show helps us to run all the scenes of a story or text, one after another. Create three slides on any story of your choice and do the Slide Show.
Explore More: This section contains supplement topics for add-on knowledge.
ent
Enrichm
Open Tux Paint and create these scenes.
Glossary: This section contains definition of important IT terms.
The CT Corner: Special section on Computational Thinking (CT).
The AI Corner: Special section on Artificial Intelligence (in III-VIII).
Do's and Dont's: This section describes ways to handle the computer cautiously. Using Computers
INTRODUCTION TO ROBOTS
Do’s and
Don’ts
SHAPES AND PATTERNS Life Skills
A. Draw a line to connect each shape with its other half. One has been done for you. 1.
a.
2.
b.
3.
c.
4.
d.
THINGS TO DO IN A COMPUTER LAB Keep the computer room dust free. Cover the computer with a dust cover when you are not using it.
Artificial Intelligence
Computational Thinking
Hello! I am Vinci! I am a robot.
Robotics means designing, creating, and using robots. A robot is a machine, created by humans that helps in doing many tasks.
Hmm robots…!!
and values
Computer is a wonderful machine and can perform a variety of tasks and you must take care of your computer otherwise a computer won’t be able to perform properly. Let us learn Do’s and Dont’s while using a computer.
Hey Karan! Meet my new friend.
Let me tell you about types of robots. A humanoid robot is a robot which looks like you. For example, Atlas and Asimo.
Always clean the computer with a soft and dry cloth.
Always maintain a correct posture while working on a computer. An industrial robot is a robot used for making things in a factory. For example, Scara and Robots in a car factory.
Oh! They look so much like us.
Robots in a car factory
Always share computer with your friend.
Using Computers—Do’s and Don’ts
49
Asimo Scara robot
Atlas The CT Corner! (Shapes and Patterns)
39
74
Touchpad MODULAR (Version 2.0)-III
QR Code: Scan the QR Code given on the
Your Aim
to learn about:
first page of each chapter to start chapter animation on your mobile.
Uses of Internet Common Terms
Requirements to Connect to Internet
Assessment Resources Exercise: This section has objective and subjective questions.
Worksheet: Four Worksheets are included to evaluate the knowledge of the students.
Test Sheet: This section has questions to assess students.
Worksheet 3
Test Sheet 2 (Based on chapters 5 to 8)
(Based on chapters 5 & 6)
A.
Section A
Who am I? 1. I allow you to move any object on the screen.
A.
.....................................................................................................................................................
1.
2. I allow you to point to different things on the computer screen.
.....................................................................................................................................................
2. 3.
.....................................................................................................................................................
2.
................................
3.
................................
4.
................................
b. Colors
4.
https://wwwb. Pointer
c. Shapes c. Scroll
What is the name of the place where the characters move and do actions? a. Home
B.
c. Shapes
What is the arrow on the computer screen called? a. Click
Name the storage devices of a computer. ................................
b. Colors
Which group contains line tool? a. Tools
.....................................................................................................................................................
4. I am a wheel present in the center of mouse.
1.
Which group contains different colours? a. Tools
3. You place your index finger on me.
B.
Tick ( ) the correct option.
b. Background
c. Stage
Fill in the blanks. line, cursor, clicking, pen drive, save
k
b. Double-click
3.
c. Single-click
k
2.
clic k
4.
3.
a. Drag
clic
1.
34
2.
Match the following actions with their names.
click clic
C.
1.
Touchpad MODULAR (Version 2.0)-I
A ................................. is a small blinking line. ................................. is a small portable storage device. Pressing the mouse button once is called ................................. .
4.
................................. tool helps us to draw straight lines in Paint.
5.
................................. button is sued to save the project. Section B
Answer the following questions. https://www 1. Write the parts of the Paint window. 2.
d. Right-click
What is the full form of a CD and a DVD? What thing acts on the stage?
5. 46
Which key is used to give blank space between words?
3. 4.
What is Green Flag? Touchpad MODULAR (Version 2.0)-I
Project Work: This is an assessment to challenge the students to apply the concepts learnt.
Contents Digital & Cyber World 01
Computer—A Wonderful Machine Natural and Man-Made Things
02
03
7
What are Machines?
Computer—A Wonderful Machine
Uses of a Computer
12
Home
Schools
Offices
Hospitals
Railway Stations and Airports
Worksheet 1
15
Parts of a Computer
16
Monitor
CPU
Mouse
Keyboard 04
05
Using the Keyboard
20
Keys on the Keyboard
Alphabet Keys
Special Keys
What is a Cursor?
Worksheet 2
24
Test Sheet 1
25
Using the Mouse
26
Buttons of a Mouse 06
How to Hold a Mouse
Using a Mouse Button
Storage Devices
30
Storing Things
07
Number Keys
Storage Devices of a Computer
Worksheet 3
33
Fun with Tux Paint
34
Steps to Start Tux Paint
Components of Tux Paint Window
Tools of Tux Paint
Computational Thinking The CT Corner!
40
Shapes and Patterns
Coding World 08
Scratch Jr
42
Starting ScratchJr
Components of ScratchJr Window
Adding a new Character
Changing the Background
Saving a Project
Creating a ScratchJr Project
Worksheet 4
47
Test Sheet 2
48
Using Computers
Do’s and
49
Don’ts
Project Work
51 53
OGO Cyber Sample Questions
54 56
Explore More (Magical Keyboard) Glossary
(vi)
01 COMPUTER—A WONDERFUL MACHINE
01 Your Aim
to learn about: Natural and Man-Made Things
What are Machines?
Computer—A Wonderful Machine
Hello children! Look at this picture.
Do you know what is this? This is a Computer. Computer—A Wonderful Machine
7
NATURAL AND MAN-MADE THINGS We see many things around us. Some are natural and some are man-made. For example,
Tree
Sun
Cat
Natural things
Pencil
Television
Fan
Man-made things
WHAT ARE MACHINES? Machines are things made by man. They make our work easy. They also save our time. Some machines need electricity to work and some do not. We use many machines in our daily life. Some examples of machines are given below:
A refrigerator keeps our food fresh. It also keeps water cool.
Refrigerator
A washing machine helps us to wash clothes. Washing machine
A television is used for entertainment. We can watch movies, news, sports and cartoons on TV. Television
8
Touchpad MODULAR (Version 2.0)-I
12:20
We use a telephone or a mobile phone to talk to people who are far away.
Cars, buses, aeroplanes and trains are used for travelling.
Mobile phone
Car
COMPUTER A WONDERFUL MACHINE Computer is a machine. It needs electricity to run. With a computer we can do so many things, like: Do sums
Draw pictures
Watch movies Listen to music
Store information
Send e-mails
Learn maths
Record voice Play games
Learn English
Student
Corner
Visit different places and identify the different types of machines like music system, a watch, a television, a mobile phone, a refrigerator and a computer. Identify the machines which need electricity to work and which don't.
Computer—A Wonderful Machine
9
Recap Machines are man-made things. We see many things around us. Some are natural and some are man-made. Computer is a machine that can do many kinds of work. Machines make our work easier. Machines also save our time.
Exercise A.
Tick ( ) the correct option. 1.
B.
10
Which of the following is a machine? a.
b.
c.
2.
Which of the following machine helps us to solve sums? c. b. a.
3.
Which of the following is not a man-made thing? b. c. a.
Write ‘T’ for true and ‘F’ for false. 1.
Machines are man-made things.
2.
Machines waste our time.
3.
Computer is not a machine.
4.
A computer stores our work.
Touchpad MODULAR (Version 2.0)-I
C.
Answer the following questions. 1.
Name any two machines.
2.
Write any four things that we can do with a computer.
Hands-On
ity
Creativ
Draw a natural and a man-made thing. Colour them using your favourite crayons.
In the lab
t Subjec
ent
Enrichm
Go to the computer lab and see what a computer looks like. Draw a computer in your notebook and colour it.
Teacher's Corner Explain how computer is a wonderful machine to the students.
Computer—A Wonderful Machine
11
01
02
USES OF A COMPUTER
Your Aim
to learn about: Home Offices Railway Stations and Airports
Schools Hospitals
Computers are used in different places for different kinds of work. Some places where computers are used are homes, schools, offices, hospitals, railway stations and airports.
HOME We can watch movies, listen to music and play games using computer at home.
SCHOOLS In schools, computers are used to store information of all the students.
OFFICES
Computers are used to maintain records in the office and to keep a record of money.
12
Touchpad MODULAR (Version 2.0)-I
HOSPITALS
Computers are used in hospitals to make medical reports.
RAILWAY STATIONS AND AIRPORTS
Computers are used at railway stations and airports for booking tickets.
Recap Computers are used in schools, offices, hospitals, at railway stations, airports and at many other places.
Exercise A.
Tick ( ) the correct option. 1. In schools, computers are used for: a. b.
2.
c.
At home, computers are used for: a.
b.
c.
Uses of a Computer
13
B.
g Thinkin Critical
Guess the name of the place and complete the word.
C.
1.
Reservation of tickets
2.
Making medical reports of patients
3.
Maintaining records
H
I
O
T
S
T
L
O
F
E
Identify the places given in the picture and write down their name.
1.
..........................................
2.
..........................................
3.
..........................................
4.
..........................................
Hands-On
ity
Creativ
Collect pictures of places where computers are used, from old magazines and newspapers and paste them in your notebook.
In the lab
rning tial Lea n ie r e p Ex
Visit your school’s office and observe how computers make work easy.
Teacher's Corner Explain the uses of computers in banks, railway stations and airports to the students. 14
Touchpad MODULAR (Version 2.0)-I
Worksheet 1 (Based on chapters 1 & 2)
A.
B.
Look at the pictures and match the words with the places where computers are used.
1.
a.
Hospital
2.
b.
Home
3.
c.
School
4.
d.
Bank
Circle the picture in which people are using a machine. 1.
2.
3.
4.
Worksheet 1
15
T uchpad
®
MODULAR Ver. 2.0
Spotl ght Tech Funda
Based on NEP 2020
Clickipedia
Computational Thinking
Hands-On
Glossary
Explore More
Module Based Topics
Artificial Intelligence & Robotics
Art Integration
Inter-Disciplinary
Subject Enrichment
Computational Thinking
Critical Thinking
Communication
Creativity
Experiential Learning Life Skills & Values
Keyboard Shortcuts
Teaching and Learning Solutions Animated e-Book
Mobile App
Teacher Resource Materials
Webinars & Training Workshops
Computer Lab Health Check-up
Software Tech Support
Protect Yourself From Covid-19
Returning
Stay 6 feet apart from others in school and in the bus.
Back to
school
On reaching school, go straight to your classroom. Wash Your Hands Frequently
Wear a Face Mask
Stay at Home if You are Sick
Use your own things so virus cannot be transmitted. Cough or sneeze into your elbow or use a tissue.
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