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Story Transcript

1

MODULAR Ver. 2.0

T uchpad uch

®

Incorporates

NEP 2020

Activity based book

School Fee

Protection*

Orange Global Olympiad

CYBER

Computer Science Textbook | Windows 10 & MS Office 2016

Coding Classes

1

MODULAR Ver. 2.0

T uchpad

®

This book belongs to .................................................................................................... .....................

......................

.........................

......................

................................................................................................................ ................................................................................................................

Content

Team Orange

Computer Science Textbook | Windows 10 & MS Office 2016

Published by:

Orange Education Pvt Ltd 9, Daryaganj New Delhi-110002 Phone: 43776600 8588814859 Email: [email protected] IE Code: 0511063121 Branches: • Chennai • Guwahati Regional Offices: • Ahmedabad • Bengaluru • Bhopal • Bhubaneswar • Dehradun • Hyderabad • Jaipur • Kochi • Kolkata • Lucknow • Mumbai • Patna • Raipur • Ranchi

Printed at:

© Publishers No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher.

Disclaimer All product names, brand names and product logos mentioned or shown in this book are trademarks, registered trademarks, or trade names of their respective owners. The reproduction of these product names, brand names, and product logos and all instances of references of proprietary software in this book, are for educational purposes only. Although every safety measure has been taken to verify the precision of the information contained herein, the author(s) and publisher assume no responsibility for any error or omission. No liability is assumed for damages that may result from the use of information contained within.

School Fee Protection* School fee protection is an initiative by Orange Education to protect student’s fee in case of demise of the earning parent. Orange Education will bear the tuition fee of beneficiary as long as school remains subscribed to our books. All claims are subject to terms & conditions available on the website of Orange Education.

PREFACE In the modern era, we are dependent on technology for almost every aspect of our lives. Computers are a major part of this technology assisted life, as we have now developed ways to do most of the essential tasks on a computer. Computer science is no longer limited to theories and lectures, it has now become an important part of our lives. Touchpad MODULAR (Version 2.0) series based on Windows 10 and MS Office 2016 is designed carefully keeping in mind the overall growth of the children. We have divided this book into modules and provided the student with focused content. The simple and step-by-step approach used in this book makes the content very easy to understand for the students. The students will face a global competition once they step out of the school so they should be updated with the latest technologies like Artificial Intelligence and Computational Thinking which holds a promising future in the times to come. The best way to learn is, to do it through fun filled activities. To make content interesting through the course of the book, we have included key features like Student Corner, Tech Funda, Clickipedia, Comp Caution, Exercise, In The Lab (Subject Enrichment), Teacher’s Corner, Worksheet, Test Sheet, Project Work, Explore More, Keyboard Shortcuts and Glossary. Sample questions of Orange Global Olympiad (Cyber) have been included to promote awareness about the national level competition. These features will ensure better learning, assessment, evaluation and enable children to take their knowledge beyond the classroom. We hope that the book enables the children to learn the concepts with not only the purpose of gaining knowledge but also to be able to find its applications. We look forward to any suggestions for improving the book.

—Publisher

INCORPORATES NEP 2020 Created with new dimension of Joyful Learning along with completely mapped parameters of National Education Policy, 2020 Computational Thinking Enables to help solve problems and make thinking more engaging

Inter-Disciplinary Connects knowledge across the curriculum for holistic development

Art Integration Interlinks education with art and culture

Aimed at understanding and skill developing in specific subject

Critical Thinking

Communication

Strengthens logical decision making and innovation

Emphasis on soft skills and power of language

Creativity Enhances imagination to generate new ideas

Subject Enrichment

Experiential Learning

Life Skills & Values

Encourages ‘learning by doing’ through hands-on activities

Inclined towards empowering moral values in learner

DIGITAL RESOURCES For Teachers & Students

Only for Teachers

Orange Mobile App

Get it on

Test Paper Generator

Animated Audio & Video eBook Works offline after download

Generates Random & Manual Question Paper (QP)

Chapter Audio & Video Interactive Exercises with Answer Checks & Subjective questions Features like Spotlight, Zoom Sliders, Add Notes, Highlighter & Pencil on the eBook

Student Worksheet

Export Paper in Word format

Lesson Plan

Software Download Link

Practice Worksheets

(iii) Visit www.orangeeducation.in or scan the QR Code to register on our web support.

Answer Key

INSIDE THE SERIES The key features of the series have been designed to ensure better learning, assessment and evaluation.

Learning Resources

Your Aim: This section describes the objective of the chapter.

Tech Funda: This section provides a practical information or tip to the students.

to learn about:  

Clickipedia

Tech

Your Aim

Uses of Internet Common Terms



Requirements to Connect to Internet

Hands On: This section contains craft based activities for home assignment. Hands-On

Funda

Clickipedia: This section provides interesting computer facts.

Bill Kendrick designed the Tux Paint program in 2002.

You can also exit MS Word by pressing the + F4 keys.

Recap: This section provides a summary of the chapter for quick recapitulation.

In The Lab: This is a lab activity to develop practical skills. (Subject Enrichment)

ity

Creativ

In the lab

Draw and colour the following buttons here.

Recap Start

Maximize

Minimize

Close

Keyboard Shortcuts: This section (in IV-VIII) contains keyboard shortcuts to perform different operations.

Subject

Magic tool has many effects like Fill effect, Smudge effect, Real Rainbow effect, Foam effect and Mosaic effect. Undo tool is used to reverse the last drawing action and Redo tool is used to reverse the action. Slide Show helps us to run all the scenes of a story or text, one after another. Create three slides on any story of your choice and do the Slide Show.

Explore More: This section contains supplement topics for add-on knowledge.

ent

Enrichm

Open Tux Paint and create these scenes.

Glossary: This section contains definition of important IT terms.

The CT Corner: Special section on Computational Thinking (CT).

The AI Corner: Special section on Artificial Intelligence (in III-VIII).

Do's and Dont's: This section describes ways to handle the computer cautiously. Using Computers

INTRODUCTION TO ROBOTS

Do’s and

Don’ts

SHAPES AND PATTERNS Life Skills

A. Draw a line to connect each shape with its other half. One has been done for you. 1.

a.

2.

b.

3.

c.

4.

d.

THINGS TO DO IN A COMPUTER LAB Keep the computer room dust free. Cover the computer with a dust cover when you are not using it.

Artificial Intelligence

Computational Thinking

Hello! I am Vinci! I am a robot.

Robotics means designing, creating, and using robots. A robot is a machine, created by humans that helps in doing many tasks.

Hmm robots…!!

and values

Computer is a wonderful machine and can perform a variety of tasks and you must take care of your computer otherwise a computer won’t be able to perform properly. Let us learn Do’s and Dont’s while using a computer.

Hey Karan! Meet my new friend.

Let me tell you about types of robots. A humanoid robot is a robot which looks like you. For example, Atlas and Asimo.

Always clean the computer with a soft and dry cloth.

Always maintain a correct posture while working on a computer. An industrial robot is a robot used for making things in a factory. For example, Scara and Robots in a car factory.

Oh! They look so much like us.

Robots in a car factory

Always share computer with your friend.

Using Computers—Do’s and Don’ts

49

Asimo Scara robot

Atlas The CT Corner! (Shapes and Patterns)

39

74

Touchpad MODULAR (Version 2.0)-III

QR Code: Scan the QR Code given on the

Your Aim

to learn about:

first page of each chapter to start chapter animation on your mobile.

 

Uses of Internet Common Terms



Requirements to Connect to Internet

Assessment Resources Exercise: This section has objective and subjective questions.

Worksheet: Four Worksheets are included to evaluate the knowledge of the students.

Test Sheet: This section has questions to assess students.

Worksheet 3

Test Sheet 2 (Based on chapters 5 to 8)

(Based on chapters 5 & 6)

A.

Section A

Who am I? 1. I allow you to move any object on the screen.

A.

.....................................................................................................................................................

1.

2. I allow you to point to different things on the computer screen.

.....................................................................................................................................................

2. 3.

.....................................................................................................................................................

2.

................................

3.

................................

4.

................................

b. Colors

4.

https://wwwb. Pointer

c. Shapes c. Scroll

What is the name of the place where the characters move and do actions? a. Home

B.

c. Shapes

What is the arrow on the computer screen called? a. Click

Name the storage devices of a computer. ................................

b. Colors

Which group contains line tool? a. Tools

.....................................................................................................................................................

4. I am a wheel present in the center of mouse.

1.

Which group contains different colours? a. Tools

3. You place your index finger on me.

B.

Tick ( ) the correct option.

b. Background

c. Stage

Fill in the blanks. line, cursor, clicking, pen drive, save

k

b. Double-click

3.

c. Single-click

k

2.

clic k

4.

3.

a. Drag

clic

1.

34

2.

Match the following actions with their names.

click clic

C.

1.

Touchpad MODULAR (Version 2.0)-I

A ................................. is a small blinking line. ................................. is a small portable storage device. Pressing the mouse button once is called ................................. .

4.

................................. tool helps us to draw straight lines in Paint.

5.

................................. button is sued to save the project. Section B

Answer the following questions. https://www 1. Write the parts of the Paint window. 2.

d. Right-click

What is the full form of a CD and a DVD? What thing acts on the stage?

5. 46

Which key is used to give blank space between words?

3. 4.

What is Green Flag? Touchpad MODULAR (Version 2.0)-I

Project Work: This is an assessment to challenge the students to apply the concepts learnt.

Contents Digital & Cyber World 01

Computer—A Wonderful Machine Natural and Man-Made Things

02

03

7

What are Machines?

Computer—A Wonderful Machine

Uses of a Computer

12

Home

Schools

Offices

Hospitals

Railway Stations and Airports

Worksheet 1

15

Parts of a Computer

16

Monitor

CPU

Mouse

Keyboard 04

05

Using the Keyboard

20

Keys on the Keyboard

Alphabet Keys

Special Keys

What is a Cursor?

Worksheet 2

24

Test Sheet 1

25

Using the Mouse

26

Buttons of a Mouse 06

How to Hold a Mouse

Using a Mouse Button

Storage Devices

30

Storing Things

07

Number Keys

Storage Devices of a Computer

Worksheet 3

33

Fun with Tux Paint

34

Steps to Start Tux Paint

Components of Tux Paint Window

Tools of Tux Paint

Computational Thinking The CT Corner!

40

Shapes and Patterns

Coding World 08

Scratch Jr

42

Starting ScratchJr

Components of ScratchJr Window

Adding a new Character

Changing the Background

Saving a Project

Creating a ScratchJr Project

Worksheet 4

47

Test Sheet 2

48

Using Computers

Do’s and

49

Don’ts

Project Work

51 53

OGO Cyber Sample Questions

54 56

Explore More (Magical Keyboard) Glossary

(vi)

01 COMPUTER—A WONDERFUL MACHINE

01 Your Aim

to learn about: Natural and Man-Made Things

What are Machines?

Computer—A Wonderful Machine

Hello children! Look at this picture.

Do you know what is this? This is a Computer. Computer—A Wonderful Machine

7

NATURAL AND MAN-MADE THINGS We see many things around us. Some are natural and some are man-made. For example,

Tree

Sun

Cat

Natural things

Pencil

Television

Fan

Man-made things

WHAT ARE MACHINES? Machines are things made by man. They make our work easy. They also save our time. Some machines need electricity to work and some do not. We use many machines in our daily life. Some examples of machines are given below:

A refrigerator keeps our food fresh. It also keeps water cool.

Refrigerator

A washing machine helps us to wash clothes. Washing machine

A television is used for entertainment. We can watch movies, news, sports and cartoons on TV. Television

8

Touchpad MODULAR (Version 2.0)-I

12:20

We use a telephone or a mobile phone to talk to people who are far away.

Cars, buses, aeroplanes and trains are used for travelling.

Mobile phone

Car

COMPUTER A WONDERFUL MACHINE Computer is a machine. It needs electricity to run. With a computer we can do so many things, like: Do sums

Draw pictures

Watch movies Listen to music

Store information

Send e-mails

Learn maths

Record voice Play games

Learn English

Student

Corner

Visit different places and identify the different types of machines like music system, a watch, a television, a mobile phone, a refrigerator and a computer. Identify the machines which need electricity to work and which don't.

Computer—A Wonderful Machine

9

Recap Machines are man-made things. We see many things around us. Some are natural and some are man-made. Computer is a machine that can do many kinds of work. Machines make our work easier. Machines also save our time.

Exercise A.

Tick ( ) the correct option. 1.

B.

10

Which of the following is a machine? a.

b.

c.

2.

Which of the following machine helps us to solve sums? c. b. a.

3.

Which of the following is not a man-made thing? b. c. a.

Write ‘T’ for true and ‘F’ for false. 1.

Machines are man-made things.

2.

Machines waste our time.

3.

Computer is not a machine.

4.

A computer stores our work.

Touchpad MODULAR (Version 2.0)-I

C.

Answer the following questions. 1.

Name any two machines.

2.

Write any four things that we can do with a computer.

Hands-On

ity

Creativ

Draw a natural and a man-made thing. Colour them using your favourite crayons.

In the lab

t Subjec

ent

Enrichm

Go to the computer lab and see what a computer looks like. Draw a computer in your notebook and colour it.

Teacher's Corner Explain how computer is a wonderful machine to the students.

Computer—A Wonderful Machine

11

01

02

USES OF A COMPUTER

Your Aim

to learn about: Home Offices Railway Stations and Airports

Schools Hospitals

Computers are used in different places for different kinds of work. Some places where computers are used are homes, schools, offices, hospitals, railway stations and airports.

HOME We can watch movies, listen to music and play games using computer at home.

SCHOOLS In schools, computers are used to store information of all the students.

OFFICES

Computers are used to maintain records in the office and to keep a record of money.

12

Touchpad MODULAR (Version 2.0)-I

HOSPITALS

Computers are used in hospitals to make medical reports.

RAILWAY STATIONS AND AIRPORTS

Computers are used at railway stations and airports for booking tickets.

Recap Computers are used in schools, offices, hospitals, at railway stations, airports and at many other places.

Exercise A.

Tick ( ) the correct option. 1. In schools, computers are used for: a. b.

2.

c.

At home, computers are used for: a.

b.

c.

Uses of a Computer

13

B.

g Thinkin Critical

Guess the name of the place and complete the word.

C.

1.

Reservation of tickets

2.

Making medical reports of patients

3.

Maintaining records

H

I

O

T

S

T

L

O

F

E

Identify the places given in the picture and write down their name.

1.

..........................................

2.

..........................................

3.

..........................................

4.

..........................................

Hands-On

ity

Creativ

Collect pictures of places where computers are used, from old magazines and newspapers and paste them in your notebook.

In the lab

rning tial Lea n ie r e p Ex

Visit your school’s office and observe how computers make work easy.

Teacher's Corner Explain the uses of computers in banks, railway stations and airports to the students. 14

Touchpad MODULAR (Version 2.0)-I

Worksheet 1 (Based on chapters 1 & 2)

A.

B.

Look at the pictures and match the words with the places where computers are used.

1.

a.

Hospital

2.

b.

Home

3.

c.

School

4.

d.

Bank

Circle the picture in which people are using a machine. 1.

2.

3.

4.

Worksheet 1

15

T uchpad

®

MODULAR Ver. 2.0

Spotl ght Tech Funda

Based on NEP 2020

Clickipedia

Computational Thinking

Hands-On

Glossary

Explore More

Module Based Topics

Artificial Intelligence & Robotics

Art Integration

Inter-Disciplinary

Subject Enrichment

Computational Thinking

Critical Thinking

Communication

Creativity

Experiential Learning Life Skills & Values

Keyboard Shortcuts

Teaching and Learning Solutions Animated e-Book

Mobile App

Teacher Resource Materials

Webinars & Training Workshops

Computer Lab Health Check-up

Software Tech Support

Protect Yourself From Covid-19

Returning

Stay 6 feet apart from others in school and in the bus.

Back to

school

On reaching school, go straight to your classroom. Wash Your Hands Frequently

Wear a Face Mask

Stay at Home if You are Sick

Use your own things so virus cannot be transmitted. Cough or sneeze into your elbow or use a tissue.

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