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Shadowrun Sixth World Roll20 Character Sheet v.51

Table of Contents Overview Basic Sheet Usage

I. II. III. 1. 2. 3. 4. 5.

Toggle Bar /w GM Wounds Modifiers Edge Wild Die

Navigation Bar IV. Runner Data Pane V. Attributes Pane VI. VII. Skills Pane 1. Skills 2. Knowledge VIII. Dynamic Pane 1. (d6) 2. (Options) 3. Core 4. Arms 5. Augs 6. Gear 7. Magic 8. Matrix 9. Social 10. Vehicle 11. Notes 12. Rolls IX. Advanced Features 1. Genesis Character Generation Software imports 2. Modifications X. Tips and Tricks

Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

I. Overview

Toggle Bar Navigation Bar Runner Data Pane

Dynamic Pane

Attributes Pane

Skills Pane

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

II. Basic Sheet Usage Sheet Conventions Text Entry Box – empty Text Entry Box – filled Toggle Settings Mode on/off – Depending on the section this may enable edit in place (turns text into text entry boxes) or it may slide out the settings for that item. Toggle Notes Display on/off – Normally this will display or hide the Notes and/or other information to make the display a bit more verbose. Some panels lack this button, try clicking the SIN Name or Vehicle Name for example. Send To Chat – This will send useful information to chat, for most things this is just the Notes section, the Contacts are an exception that send the notes and some roll buttons for SRM GMs to use. Roll Buttons – any time you see a text box with a slight drop shadow that changes color when you mouse over it this is a roll button. Most roll dice though some just post an attribute or value to chat. Power Button – The top button indicates active/on status, the bottom button indicates inactive/off status. This is indicative of a program, device, or effect that can be turned on/off. Often if the item has a modifications section (explained later) the modifications are disabled/removed when the button is “off”. Primary Button – The top (green) button indicates the active selection, the bottom (red) button indicates an inactive option. This indicates which weapon (Arms->Ranged and Arms->Melee) is the primary and loaded on the [ Core ] tab. It is also used to indicate which armor (Arms->Armor) pieces are equipped for DR calculations. Add Item – This is under all repeating item sections, anywhere you can have multiple items. Clicking this adds a new blank item, you can only enter one blank item at a time, to add another some piece of data for the current blank item will need to be entered. Lock Repeating Items – The top icon indicates items are locked and cannot be moved around or deleted. The bottom icon indicates items can be moved around and deleted. Move Item – When the items are unlocked this can be dragged up/down or left/right (depending on the layout of the repeating section) to move the item to a different place in the order. There seem to be issues sometimes with moving things “down” the list so you may need to move all things supposed to be above it “up”. Delete Item – This will delete the item, this is irreversible make sure you want the row gone. Occasionally a bug arises where you can't delete an empty item, the best solution seems to be changing to a different tab and back again and trying again.

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

III.Toggle Bar Toggle Bar with all toggles OFF

Toggle Bar with Wounds toggle ON

1. /w GM – Toggle this on to whisper rolls to the GM 2. Wounds – Toggle this on to apply wound penalties to all rolls (except Soak, Drain and Fade). This should normally be toggled on for PCs unless your GM instructs otherwise. 3. Modifiers – Toggle this on to apply dice modifiers to a roll on the fly. When this is toggled on and you click a roll button you will see an alert prompting you for “Modifiers +/-”, enter the number and – sign for dicepool penalties (+ is optional). You can then click [ Submit ] or hit ENTER to continue with your roll. 4. Edge – Toggle this to use the “Add Edge to your dice pool” 4-edge boost. Effectively adding your Edge attribute to the dicepool being rolled AND activating Exploding 6's. 5. Wild Die – Toggle this to indicate that one or more of the dice being rolled are the Wild Die and triggering Wild Dice calculations for the results. When this is toggled on and a roll button is clicked you will be prompted for “# Wild Dice?”, enter the number and click [ Submit ] or hit ENTER to continue with your roll and the results will show what the Wild Die(ce) results were. NOTE: Removed hits for a 1 on the Wild Die or bonus hits for a 5/6 on the Wild Die will be calculated into the Hits total displayed in the roll template.

IV. Navigation Bar

The Navigation Bar is used to roll d6's or to open different sets of data in the Dynamic Pane. The active tab will be highlighted purple and the rest will be the default dark grey color. The purposes of the tabs are detailed in chapter VIII. Dynamic Pane.

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

V. Runner Data Pane

Name/Primary Alias – The name or primary alias the runner goes by. This will be used by most roll templates to indicate who was rolling. NOTE: Use of certain special characters may break roll buttons and roll templates in general, try to avoid including ( ) [ ] { } in this field. Metatype – The Metatype of the character, you can include your sub-type if there is one (Example: Fomorian Troll). Ethnicity – This can indicate nationality, ethnicity, clan or anything else you wish to use it for. The field is purely cosmetic. Age – The age of the runner. This field is purely cosmetic. Sex – The sex of the runner. This field is purely cosmetic. Height – The height of the runner. This field is purely cosmetic. Weight – The weight of the runner. This field is purely cosmetic. Reputation – The current reputation of the runner. Heat – The current heat score of the runner. ¥ – The current nuyen balance of the character. Karma – The current unspent karma balance of the character. Total Karma – Also known as TKE or Total Karma Earned. Most consider this any karma brought forward from chargen plus any earned karma over the character's career. Essence – This starts at 6 and the value of Mod (usually 0) is added and the Essence used by augmentations is subtracted for the Total. This field auto-updates when the Essence field of an Aug or Matrix Device is updated or if the Mod value is changed.

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

VI. Attributes Pane

Attributes Pane (Settings View) Settings View Attributes (Body, Agility, Reaction, Strength, Willpower, Logic, Intuition, Charisma and Edge) have 2 fields. The left field is for the base value, the right field is for mods to the base value. For example the character above has Reaction 5 but has a modifier of 2 due to an aug, power, spell, etc. Edge Hexes (the black and grey hexagons below the Edge attribute) indicate how much Edge the character has currently, the darker hexes are checked the lighter are not, in the example above the character has 6 Edge ready to use. You can click on the hexes to toggle them on/off. Often the GM will tie the @{edge_hex} value to one of the boxes on their tokens so it's easy to see how much a character has and easy for the player or GM to modify it on the fly. Magic/Resonance will only be visible if you have set this character as Awakened or a Technomancer in the Options pane. As with attributes, the left box is your base stat and the right box is for mods (I've yet to find a mod to magic/resonance but you never know). Initiatives (Initiative, Astral Init, Matrix AR Init, Cold Sim Init (Cold VR), Hot Sim Init (Hot VR)) The left box is the initiative base modifier, the right box is the # of dice modifier. Computed Checks (Composure, Judge Intentions, Memory, Lift & Carry) The box is for any modifiers to the computed test dicepool. You will see the total to the right of the =. Social Rating This is an auto-calculated value based on your social values of armor pieces listed in Arms->Armor. Movement The leftmost box is your base movement speed (normally 10), the middle box is your base sprint speed (usually 15) and the rightmost box is how many meters per hit on the Sprint test are added to your movement when sprinting.

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

Attributes Pane (Display View) Display View This is just a cleaner view of the Attributes Settings. Some players like this because it hides the input boxes, others prefer to have the input boxes easily available. The biggest change is that there is no [ Sprint ] roll button on the Settings mode.

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

VII.

Skills Pane

Knowledge Tab

Skills Tab Skills Tab 1. Display Section ​ Name – Roll Buttons that represent the base skill and the specialization (light purple border) and/or expertise (dark purple border) entered for that skill. ​ RTG – The rating for the base skill ​ Mod – This is a modifier that currently ONLY APPLIES to rolls made from this pane (not from rolls that include the skill elsewhere on the sheet). The acceptable values are +# or -# the + is optional. ​ Attribute – This drop down initially defaults to the normal attribute tied to the skill from the Core Rulebook. Changing this will cause the attribute part of the dicepool for the buttons for this skill to the selected attribute. ​ Info and Settings Icons – These do as they do everywhere, Info displays the Notes as with Athletics in the example image and Settings opens the settings section as seen below the Firearms row.

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

2. Settings Section ​ Dropdown – This is the list of base skills from the Core Rulebook. ​ RTG Entry – Enter the rating for this skill here. ​ Mod Entry – Enter the mod for rolls made from the Skills Pane here. ​ Attribute – Enter the attribute to associate with the skill here, this can be changed. ​ Specialization Entry – Enter the name of any specialization here. ​ Expertise Entry – Enter the name of any expertise here. ​ Notes – Enter any notes here, helpful for noting things like bonus edge from gear or abilities. The notes will be displayed in the description section of rolls made from the roll buttons for the skill, specialization or expertise. Knowledge Tab ​ Knowledge – The name of the language or knowledge. ​ Type – Language or Knowledge depending on which was selected in the Settings section ​ Notes – Any notes associated with this knowledge. VIII. Dynamic Pane 1. (d6) – Used to roll whatever number of d6s you want. You will be prompted for “# of d6s” and “Exploding 6's?”. Then the results will be sent to chat using the roll template. The Wild Dice toggle does work with this button. 2. (Options) – Basic sheet options, character type, semi-permanent attribute modifiers and Genesis character import. Options - Miscellaneous character options. (Character) - Select whichever applies to this character (Mundane, Awakened or Technomancer), some features of the sheet will display differently based on this selection. (Sheet Select) - This is where you select which type of sheet this character will use. The current options are PC, Grunt, Spirit, Host, Sprite and Vehicle. (Modifier Text Boxes) - These two toggles control the advanced feature for modifications. (Enable Modifier Changes) - This turns on the general modifications advanced feature for a specific white listed set of attributes only. (see advanced features) (Enable Unrestricted Modifiers) - This turns on the modifications advanced feature for ALL sheet attributes and can cause irreparable damage to the character sheet data from misuse or bugs. USE AT YOUR OWN RISK and preferably on a copy of the character. Click this to display the Genesis character import functionality. (Temporary Modifiers) - These are the forerunners of the modifications advanced feature. They allow modifiers to the listed sheet attributes to be made.

Genesis Import - Paste the JSON generated by Genesis Character Generation software into the block and click [Import] to import the data into a sheet. This should only be used on a brand new character sheet as the process is destructive and all previous data can and likely will be deleted and overwritten.

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

3. Core – Combat info, defense rolls, resists, primary weapon roll buttons and firing mode selector. Condition Monitors. Qualities and Martial Arts. Core Combat Info - Basic defense roles, resists and your primary ranged and melee weapon roll buttons are here. When you change the firing mode on the ranged weapon it will automatically adjust the damage and AR for the weapon. Hovering over range increments will tell you the ranges covered in meters. The ammo tracker is neat but doesn’t really accomplish much other than count down and reset right now. Weapon info for the primary weapons is pulled from the Arms tab, enter your weapons there with whatever their DV/AR values are in their normal configuration in Single Shot mode as that is the default values for all weapons in the rulebooks.

Condition Monitor - Displays your condition monitor boxes, the settings screen allows for modifications to the number of CM boxes and Overflow count. You can also select High and Low Pain Tolerance on the settings screen.

Qualities - Enter your character’s qualities here, use the chat bubble icon to send the details to chat. You can use the “Modifications” box to enter special modifiers to affect attributes on the sheet (see: Modifications). Martial Arts - Enter the Technique Name, Style Name and Notes

4. Arms – Ranged, Melee and Grenade weapons and Armor lists. Ranged Weapons - Values should be entered for the weapon in Single Shot mode (the defaults in the Core Rulebook and elsewhere reflect SS mode) the

(Primary Toggle) - Toggle whichever weapon you want on Core Ranged Weapons tab for easy rolling and to take advantage of DV/AR changes from various firing modes.

(Weapon) - Weapon Name as it will appear in roll templates (Pool) - Dicepool will be auto-calculated based on the selected Skill and it’s associated attribute and with any value in the Modifier box. (Dam) - Damage Value, keep it in a #* format, for example 3P or 2S or 4S(e) so the auto-calculations in the Core Arms for different firing modes will work. (C, N, M, F, E) - Attack Rating (AR) values in each range, also if you hover over the header letters (C, N, M, F, E) it tells you the meter range for each. (Ammo) - This is used for the ammo counter but the functionality is very rudimentary and not very functional right now. (Firing Modes) - Enter the various firing mode abbreviations available for the weapon in this space separated with ‘/’ characters. Single Shot (SS), Semi-Auto (SA), Burst Fire (BF), Full Auto (FA) (Modifier) - Enter any modifiers unrelated to the skill or attribute here, for example the +1 dicepool for Smartgun System if you intend to use it most of the time. (Skill) - Select which skill is applicable to this weapon from the list. (Specialization (+2)) and (Expertise (+3)) - Check one or the other if the character has the appropriate specialization or expertise for the weapon. (Notes) - Enter any notes here that you need to record, such as weapon modifications or add-ons. Notes will be displayed if the roll button on this tab is used, the roll button on this tab DOES NOT adjust DV or ARs based on firing mode.

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

Melee Weapons - List any melee weapons the character has or regularly uses. (Weapon) - Weapon name as you want it to appear in the roll template. (Pool) - Dicepool will be auto-calculated based on the Skill and associated Attribute selected below. (Dam) - Damage Value (DV) of the weapon. (C, N, M, F, E) - Attack Rating (AR) values for each range (Skill) - Select which skill is appropriate for this weapon. (Specialization (+2)) and (Expertise (+3)) - Check one or the other if the character has the appropriate specialization or expertise for the weapon. (Primary) - Select one Primary melee weapon to show up on the Core weapons tab for easy rolling. This will eventually be replaced with the same green/red buttons as the ranged weapons have. (Modifier) - Enter any modifiers to the dicepool that are unrelated to the skill or attribute here. (Notes) - Enter any notes here that you need to record, such as weapon modifications or add-ons.

Grenades - List any grenades the character has or regularly uses. (Weapon) - Weapon name as you want it displayed in the roll template. (Pool) - The dicepool WILL NOT BE auto-calculated at this time so you’ll need to figure that out and enter the correct value. (GZ, C, N) - Damage Values for the Ground Zero (GZ), Close (C) and Near (N) ranges of the grenade. (Blast) - The maximum damage radius of the grenade. (Type) - How the grenade is propelled, Thrown or Launcher. (Specialization (+2)) and (Expertise (+3)) - Check one or the other if the character has the appropriate specialization or expertise for the weapon. (Modifier) - Enter any modifiers to the dicepool that are unrelated to the skill or attribute here. (Notes) - Enter any notes here that you need to record, such as weapon modifications or add-ons.

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

5. Augs – Augmentations list. Augmentations - List any augmentations the character has here (Augmentations) - The name of the augmentation. (Rating) - The rating (if there is one) of the augmentation. (Ess Cost) - The essence cost (total) of the augmentation. This value is used by sheet workers to auto-calculate the character’s total Essence in the Runner Data Pane. (Grade) - What grade of augmentation is it, not currently used by any sheet workers just informative for the player to keep track. (Notes) - Enter any notes here that you need to record, such as a description of what the augmentation does. (Modifications) - Used for the Modifications Advanced Feature modifications explained elsewhere in this document.

6. Gear – Miscellaneous gear list. Gear - List any gear the character has here (Item) - The name of the item. (Rating) - The rating of the item if it has one, blank is ok. (Quantity) - How many of the item the character has. (Notes) - Enter any notes here that you need to record, such as a description of what the augmentation does. (Modifications) - Used for the Modifications Advanced Feature explained elsewhere in this document.

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

7. Magic – Spells, Rituals, Preparations, Adept Powers, Conjuration and Initiation lists.

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

Spells - Enter all sorcery spells known by the character here. Preparations and Rituals have their own tabs. (Drain) - This is where you set the attributes for resisting Drain for any spellcasting (the same for Spells, Preparations and Rituals). (Spell) - The name of the spell as it will be displayed in the roll template. (Type) - What type of spell it is, Physical or Mana (Range) - The range of the spell. Line of Sight (LOS), Line of Sight Area (LOS (A)), Special and Touch. (Duration) - How long the effect from the spell lasts. Instant, Sustained, Limited and Permanent. (Drain) - The drain caused by the spell, modified by “amp-up” and “increase area”. (Category) - The category of the spell (Effect Type) - None, Direct Combat, Direct Combat (Area), Indirect Combat, Indirect Combat (Area), Single-Sense, Multi-Sense (Skill) - Which skill is used by the spell, normally this will be Sorcery. (Specialization (+2)) - If you have Specialization that is applicable to this spell. (Expertise (+3)) - If you have Expertise that is applicable to this spell. (Modifier Dice) - Any dicepool modifiers that aren’t related to the Skill or Specialization or Expertise. (Notes) - Any notes you want for the spell, these will be included in the roll template when the spell is cast.

Preparations - List Preparations the character has bought or made here. (Drain) - This is where you set the attributes for resisting Drain for any spellcasting (the same for Spells, Preparations and Rituals). (Preparation) - The name of the Preparation as it will appear in the roll template. (Magic) - The magic attribute of the creator of the Preparation. (Potency) - The potency of the Preparation. Note there is no mechanic to make this automatically diminish over time, that’s on the player. (Trigger) - What triggers the effect. Command, Contact, Time or Special. (Specialization (+2)) - This will add +2 to the dicepool but may be a bogus field that’s not applicable within the rules. (Expertise (+3)) - This will add +3 to the dicepool but may be a bogus field that’s not applicable within the rules. (Notes) - Any notes that you want to keep with the Preparation, these will be displayed in the roll template.

Rituals - List any rituals the character knows. (Drain) - This is where you set the attributes for resisting Drain for any spellcasting (the same for Spells, Preparations and Rituals). (Ritual) - The name of the Ritual as it will appear in the roll template. (Threshold) - The threshold required to succeed at the Ritual. (Specialization (+2)) - If the character has an

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

appropriate Specialization. (Expertise (+3)) - If the character has an appropriate Expertise. (Mod) - Any other dicepool mods that may be appropriate. (Notes) - Any notes that you want to keep for the Ritual, these will be displayed in the roll template.

Adept - Adept power drain info and Adept Powers are listed on this tab. (Drain) - Set the drain attributes for your Adept Powers here. (Name) - The name of the adept power. (Level) - The level the power is at. (Act) - The type of power, Passive, Major or Minor. (Notes) - Any notes about the Adept Power (Modifications) - Used for the Modifications Advanced Feature explained elsewhere in this document.

Conjuring - Drain roll button for Spirit conjuring, Summon Spirit roll button and Spirit list. (Drain) - The Drain roll button and attributes specific to Spirit Summoning. [ Summon Spirit ] - The roll button used for summoning spirits, it will pop up queries about spirit type, force, whether the PC has specialization or expertise

Spirit List - This is really intended just as a quick

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

reference, for summoners that intend to have summoned spirits, you’ll want to familiarize yourself with the Spirit NPC sheet and keep your spirits on those as you will have roll buttons for skills, power and attacks on that sheet. (Force) - The force of the spirit (Spirit) - The type of spirit (Favors) - How many favors the PC has with the spirit. (B, A, R, S, W, L, I, C, M, Ess) - The spirit’s attributes. (Actions (AC) A / I) - Major Actions (A), Minor Actions (I) (Condition Monitor) - How many boxes of Condition Monitor the spirit has. (Movement) - Base Speed, Sprint Base Speed and Meters per Hit when sprinting. (Initiative) - Left box is the base, right box is how many d6s. (Astral Initiative) - Left box is base, right box is how many d6s. (Skills) - The skills the spirit has. (Powers) - The powers the spirit has. (Attacks) - Any attacks the spirit has.

Meta - General information on the mage and meta magics. (Initiate Grade) - The level of initiation. (Aspect) - Aspected or Non-Aspected. (Tradition) - What magical tradition a mage follows, this directly affects the Magic AR calculation (Magic + tradition attribute). (Magic AR) - Auto-calculated based on the character’s Magic attribute and the attribute associated with their tradition.

Metamagics - List Metamagics obtained during initiations. (Metamagic) - The name of the Metamagic. (Level) - The level of the metamagic if applicable. (Notes) - Any notes about the metamagic. (Modifications) - Used for the Modifications Advanced Feature explained elsewhere in this document.

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

8. Matrix – Matrix Persona, Primary Matrix Device Condition Monitor, Device listing and Program listing. For Technomancer characters also Complex Forms, Sprite Summoning and Submersion tracking. Technomancer Specific - This screen is different for non-Technomancer characters. See Below Persona - Persona attributes and a visual representation of the Attack, Sleaze, Data Processing and Firewall attributes. (Device Rating) - The device rating of the character’s primary matrix device. (Attack Rating) - The overall Matrix Attack Rating of the matrix persona (Defense Rating) - The overall Matrix Defense Rating of the matrix persona. (Attribute Array) - This displays the base values for the ASDF from the Technomancer’s mental attributes.

(Attack, Sleaze, Data Proc., Firewall) (Total) - The total of the attribute after base + modifiers + temp are added together. (Temp) - Temporary adjustments to the total (Modifier) - More long term adjustments to the total. (Base) - The base attribute, be it from Technomancer mental attributes or from a Matrix Device in the Devices section below. (Base Slider) - A graphical interface to change the value of (Base).

Devices - A listing of matrix devices the character has, the device set as Primary will be used to calculate Matrix Condition Monitor boxes. (Device) - The name of the device. (RTG) - The Device Rating. (Primary) - Which device is to be considered the primary. (Device Type) - What type of device it is. (Active Program Slots) - How many active program slots the device can support. (Attack, Sleaze, Data Proc., Firewall) - The values this device has for the Matrix attributes. (Matrix Initiative Bonus) - The bonus to matrix initiative from this device. (Essence Cost) - The cost to essence for devices that are implanted as augmentations, this is automatically included in the character’s Essence total on the Runner Data Pane. (Condition Monitor) - The current condition monitor of this device. (Condition Monitor Max) - The maximum condition monitor for this device. (Notes) - Any notes about the matrix device. (Modifications) - Used for the Modifications Advanced Feature explained elsewhere in this document.

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

Non-technomancer Specific - This screen is different for non-Technomancer characters. Persona - Persona attributes and a visual representation of the Attack, Sleaze, Data Processing and Firewall attributes. (Device Rating) - The device rating of the character’s primary matrix device. (Attack Rating) - The overall Matrix Attack Rating of the matrix persona (Defense Rating) - The overall Matrix Defense Rating of the matrix persona.

(Attack, Sleaze, Data Proc., Firewall) (Total) - The total of the attribute after base + modifiers + temp are added together. (Temp) - Temporary adjustments to the total (Modifier) - More long term adjustments to the total. (Base) - The base attribute, be it from Technomancer mental attributes or from a Matrix Device in the Devices section below. (Base Slider) - A graphical interface to change the value of (Base). (Condition Monitor Hexes) - These represent the character’s matrix condition monitor for the primary matrix device.

Devices - A listing of matrix devices the character has, the device set as Primary will be used to calculate Matrix Condition Monitor boxes. (Attack, Sleaze, Data Proc., Firewall Buttons) - You can select the ASDF button for whichever device you want to supply that matrix attribute, only one button for each Matrix Attribute (ASDF) may be selected. (Device) - The name of the device. (RTG) - The Device Rating. (Primary) - Which device is to be considered the primary. (Device Type) - What type of device it is. (Active Program Slots) - How many active program slots the device can support. (Attack, Sleaze, Data Proc., Firewall) - The values this device has for the Matrix attributes. (Matrix Initiative Bonus) - The bonus to matrix initiative from this device. (Essence Cost) - The cost to essence for devices that are implanted as augmentations, this is automatically included in the character’s Essence total on the Runner Data Pane. (Condition Monitor) - The current condition monitor of this device. (Condition Monitor Max) - The maximum condition monitor for this device. (Notes) - Any notes about the matrix device. (Modifications) - Used for the Modifications Advanced Feature explained elsewhere in this document.

Complex Forms - A list of complex forms the character has learned. (Attack Rating) - The character’s Matrix Attack Rating.

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

[ Resist Fade ] - The roll button to roll to resist fade from complex form usage. (Complex Form) - The name of the complex form. (Duration) - The duration of the complex form. (Fade) - The base fade amount the character will need to resist when using the complex form. (Skill) - Which skill to use, or No Roll if there is no roll involved. (Specialization (+2)) - If the character has an appropriate Specialization. (Expertise (+3)) - If the character has an appropriate Expertise. (Modifier) - Any other dicepool modifier with this complex form. (Notes) - Any notes about the matrix device. (Modifications) - Used for the Modifications Advanced Feature explained elsewhere in this document.

Submersion - Submersion Level, Compile Sprite Button, Echos list and Sprites list. [ Resist Fade ] - The roll button to roll to resist fade from complex form usage. (Submersion Level) - What level of submersion the character has achieved. [ Compile Sprite ] - The roll button used for compiling sprites, it will pop up queries about sprite type, level, whether the PC has specialization or expertise.

Echos - The list of echos the character has. (Echo) - The name of the Echo. (Notes) - Any notes about the matrix device. (Modifications) - Used for the Modifications Advanced Feature explained elsewhere in this document.

Sprites - This is really intended just as a quick reference, for technomancers that intend to have compiled sprites, you’ll want to familiarize yourself with the Sprite NPC sheet and keep your sprites on those as you will have roll buttons for skills, powers and attacks on that sheet. (Lvl) - The level of the sprite. (Type) - The type of sprite. (Tasks) - How many tasks the character has from this sprite. (Notes) - Any notes about the matrix device.

Programs - Listing of programs the character has on their devices. (Program) - The name of the program. (Notes) - Any notes about the matrix device. (Modifications) - Used for the Modifications Advanced Feature explained elsewhere in this document.

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

9. Social – Nuyen, Birth name, SINs and Contacts SINs/Lifestyles/Currency - Nuyen, Birth Name and a list of SINs and the associated lifestyles and licenses. (¥) - The character’s current nuyen total. (Birth Name) - The character’s given name. (Fake ID) - The name this SIN uses. (RTG) - The rating of the SIN. (Lifestyle / Licenses / Notes) - Display of Lifestyle, License and Notes entered below. (Related Lifestyles) - Used to record the level of lifestyle and any other notes. (Licenses) - A list of licenses associated to this SIN. (Notes) - Any other notes about this SIN.

Contacts - A list of contacts the character has acquired. (Name) - The name of the contact. (Loyalty) - The level of loyalty the contact has towards the character. (Connection) - How connected the contact is. (Favor) - How many favor points the character has with this contact. (Notes) - Any other notes for this contact. Used to send the contact information to chat and give the GM a few roll buttons to help with handling contact and loyalty rolls.

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

10. Vehicle – Vehicles and Drones list, not intended for rolling from just as a reference list. Vehicles - A list of vehicles / drones the character has. As with spirits and sprites this is mostly for reference, the player should familiarize themselves with the Vehicle/Drone sheet to allow for rolls based on the vehicle’s attributes and weapons. (Vehicle) - The name of the vehicle. (Type) - The type of vehicle. (Handling) - On Road / Off Road and modifier. (Seats) - How many seats the vehicle has. (Acceleration) - Acceleration base and modifier. (Speed) - Speed Interval / Modifier / Top Speed (Body) - The vehicle’s body attribute and modifier. (Armor) - The vehicle’s armor attribute and modifier. (Pilot) - The vehicle’s pilot attribute and modifier. (Sensor) - The vehicle’s sensor attribute and modifier. [Clearsight] [Electronic Warfare] [Evasion] [Maneuvering] [Stealth] [Targeting] - This is a way to record which autosofts are loaded on the vehicle and at what rating. They are roll buttons and are serviceable for the vehicle when running on it’s own. (Notes) - Any other notes for this vehicle.

11. Notes – Whatever notes you might want to include. When using the Genesis import functionality a note will be added at the top with a timestamp of the import.

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

12. Rolls – Roll buttons for all matrix actions, English to Metric measurement convertor. Matrix Actions - Roll buttons for the matrix actions found in the Core Rulebook. These will prompt for Training Level meaning Untrained, Trained, Specialization or Expertise to add the correct bonus (or penalty) dice to the pool.

Misc - Miscellaneous rolls and other utilities will end up here. For now there is a simple conversion tool for those of us that don’t think in metric yet.

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

IX. Advanced Features 1. Genesis Character Generation Software imports Thanks to Ski098 from Discord for this very concise image to help explain the import process.

Please keep in mind this is not a 100% complete process you should still check that everything is correct and do things like setting your primary melee and ranged weapons. 2. Modifications

X. Tips and Tricks

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Roll20 Character Sheet for the Shadowrun Sixth World TTRPG

The official Roll20 forum thread for the sheet can be found here and if you want to help decide what features are added to the sheet or just express thanks to the sheet author feel free to go to Chuz’ Patreon.

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