brochure CLICKIDS CLUB (TURKEY MOBILITY) Flipbook PDF

brochure CLICKIDS CLUB (TURKEY MOBILITY)

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REF. NO 2020-1-RO01-KA229-080081_1 Romania, Portogal, Wales, Latvia, Turkey

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CONTENT Project idea ....................................................... 3 Teachers and parents training course .......................... 5 On line meetings with the partners of the project ............ 6 eTwinning interactive Workshop with the project partners ...7 Activities with children on the topic of the project ............8 Partners of the project .......................................... 60

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PROJECT IDEA Key Action: Cooperation for innovation and the exchange of good practices Action Type: School Exchange Partnerships

The motivation of the project lies in the desire to change the current perception of tablets as they are not considered an educational tool but just a means of entertainment. Instead, they could become the subject of teacher trainings and an efficient learning tool. For example, gadget time can turn a child into a creative explorer who photographs interesting things in his environment, capturing his own vision of the world. Children’s fascination with technology can be used to let them express their imagination, learn in an interactive way according to their own interests, get immediate feedback, enriching thus the classical methods used in schools. The use of tablet in preschool education facilitates the transmission and assimilation of new knowledge in an attractive way for children, thus raising the efficiency and the quality of learning. For instance, the tablet provides children illustrations of abstract processes and concepts, phenomena otherwise hardly observable, representing a new tool for training with important formative and informative valences. One of the important objectives of preschool education is building school readiness skills and abilities, and in this respect technology can be used as a means of integrated education. In the future education will be highly computerized, so the younger generation should have early competencies in using the technology, just as past generations used the paper and the pencil in their times. The project supports innovative practices in a digital area by introducing tablets as an efficient learning tool to children in their early ages. Through the inclusion of the 100 children with tablet allows students to be autonomous and active in the learning-assessment process. Once a child is initiated into the use and learning of tablet functions, he discovers books, music, games and many educational applications that help him develop his vocabulary and general culture, math skills and many other useful skills for the development of intelligence. If used appropriately and with measure, the tablet can prove to be an important asset in child's education. Good practice guides will develop a network of future users and will be enriched with the subsequent experience. The kindergarten-school continuity is a fundamental factor in the further development of the children, and in the case of a 5/6 partner

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there are relationships of continuity in the institutional plan, in the continuous plan and in the methods. The most important reason for using these mobile devices is their mobility, and they can be used in any classroom, and for out-of-school activities (extracurricular). The project aims at enhancing safe tablet use for educational purposes and targets the following objectives: O1 Creating a learning environment to acquire digital skills and integrate them in the educational process using tablets ( 70 teachers, 1000 preschoolers and 1000 parents in 6 partners` institution) O2 Raising the number of beneficiaries who use the tablet as an efficient learning tool (teachers: from 7 to 68-88%; children: from 250 to 950-70%) by the end of the project Results: Output 1-Methodical Guideline for the Integration of Digital Applications in the Didactic Scenario in English and each partners` language O3 Increasing parents awareness of the safe use of modern technology Results: Output 2-A Guide of Good Practices (in English and partners` language) to be used by parents to ensure safety use of electronic devices We want to be a road openers through this project, open sources for digital citizens of the future. This would involve: provision of child-friendly devices and educational content, teacher training for the use of these tablets, parenting courses. It is important to change the perception of digital technologies so that they are considered an educational tool - not just one that offers fun. According to specialists, for tablet to not become a bad thing, a barrier or a problem generator, it is vital to find a balance in its use. Parents will learn through technology-based parenting courses to establish rules for the use of digital devices in terms of time and duration, to engage in children's activities, and to encourage them to have physical activity, work manually and play. The use of the tablet in didactic activity increases teaching performance, encourages innovation / modernization of the teaching process, facilitates understanding of phenomena by children, promotes cooperative learning, develops teamwork skills, allows individualized, personalized learning, opens up digital content, as traditional methods are not replaced but completed; has an impact both in the learning and evaluation process and in motivating students to permanently enrich their learning.

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TEACHERS AND PARENTS TRAINING COURSE

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ON LINE MEETINGS WITH THE PARTNERS OF THE PROJECT

ZOOM MEETING 3 WORK PROGRAM - On March 2, 2021 Host: Coordinator of the project, Gabriela Alexandrescu GPP Nord 2, Romania Participants: Members of the Project team, from the parteners schools:  Grădinița cu P.P. Nord 2, Rm.Vâlcea - ROMÂNIA  Grădinița Happy KIDS, Rm.Vâlcea - ROMÂNIA  Agrupamento de Escolas de Vilela, Paredes - PORTOGAL  Bigyn Primary School, Llanelli - WALES  Rigas pirmsskolas izglitibas iestade Madarina, Riga - LATVIA  Ozel Elit Grup Albayrak Anaokulu, Denizli - TURKEY

WORK PROGRAM 1. Evaluation of the Covid 19 situation in each country 2. Course structure for parents and teachers – Feedback of each countries`s project activities 3. About eTwinning 4. Schedule of the project activities: a. The March Activity- Drawing Workshop with children b. The April ActivityPhotography Workshop with children

5. Proposal for an example of a description sheet of the activities to be used in the guides at the end of the project 6. Organization issues

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ETWINNING INTERACTIVE WORKSHOP WITH THE PROJECT PARTNERS

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ACTIVITIES WITH CHILDREN ON THE TOPIC OF THE PROJECT

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ACTIVITY SHEET: We play, we learn Math

Organization: the whole class Time: 10 minutes Age: 5-6 years Theme: Math Application used: https://apkpure.com/math-kids-add-subtract-count-and-learn/com.rvappstudios.math.kids.counting

Purpose: to consolidate the knowledge of numbering and comparison in the 0-9 concentration Activity description: the application was used at the end of a mathematical activity, as an assessment of knowledge. Obtained results: - Increased interest from children in accessing and sharing digital content; - Facilitated inclusion and accessibility; - Solve various tasks by confidently using digital devices and applications according to their rules of operation.

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ACTIVITY SHEET: Let's play, let's draw and learn

Organization: group Time: 10 minutes Age: 5-6 years Theme: Drawing

Application used: https://play.google.com/store/apps/details?id=com.playstrom.drawonepart&hl=en&gl=US

Purpose: Development of attention, observation, skill and spatial orientation. Description of the activity: The children must notice the missing element of each image, draw it and name the object obtained. Obtained results: images / 10 minutes; - Draw at least 20 - Enrich vocabulary with at least 5 new words; - Training fine motor skills.

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ACTIVITY SHEET: We play, we learn music Organization: individual Time: 5 minutes Age: 5-6 years Theme: Music and Musical Instruments Application used: https://www.youtube.com/watch?v=vVbzX6xLva8 Twinkle Twinkle Little Star Super Easy Piano Tutorial

Purpose: Development of musical intelligence. Activity description: The application used associates one letter to each musical note. The child watches the movie from the application and at the same time plays the organ, respecting the order and duration of the musical notes. Obtained results: - Make a melodic line; - High manual dexterity; - Acquisition of organizational skills.

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ACTIVITY SHEET: We play and learn to read Organization: group Time to play: 20 minutes Age: 4-5 years old Theme: Literacy

Application used: https://play.google.com/store/apps/details?id=com.editura.edu.alfabetul.povesti&hl=ro&gl=US

Goal: familiarizing the preschooler with the world of sounds and letters Activity description: Each child chose from the Story of the Letters the most famous letter. Thus, they had the task to listen to the pronounced words and to try to mark the place of the letter in the graphic representation of the drawn word. At the next level, the children used the hedgehog spikes to reach the letter required by the application. Obtained results: - Increased interest from children in accessing and sharing digital content; - Proper handling of the device provided to perform the tasks of the application; - Improving children's literacy.

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ACTIVITY SHEET: Photography is fun! Organization: group Time to play: 15 minutes Age: 4-5 years old Theme: Photography

Application used: https://play.google.com/store/apps/details?id=com.lyrebirdstudio.face_camera&hl=ro&gl=US

Goal: to transform the experience of taking a photo by discovering different filters with funny camera effects. Activity description: The children discovered through this application several stickers for live animals, cute stickers such as angel wings and crowns stickers, emoji. They were delighted with the results obtained when they applied the chosen filters and even saved some pictures. Obtained results: - Increased interest from children in accessing and sharing digital content; - Proper handling of the device provided to perform the tasks of the application - Take a photo with the live camera using different filters

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ACTIVITY SHEET: Gymnastics make us healty Organization: group Time to play: 20 minutes Age: 4-5 years old Theme: Dance and Movement

Application used: https://play.google.com/store/apps/details?id=com.fitnessapps.yogakidsworkouts&hl=ro&gl=US

Goal: to develop the habit of practicing different positions and specially designed for children for a harmonious development Activity description: The children discovered various exercises specially designed for them, which are an easy workout at home and without any necessary equipment. One by one, a child was responsible for choosing the right exercise on the tablet and then they all performed it. Obtained results: - Increased interest from children in accessing and sharing digital content; - Proper handling of the device provided to perform the tasks of the application - Carrying out the movement program respecting the indications provided by the application - Correction of body posture taking as a reference the movements of the model in the application

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ACTIVITY SHEET: We discover science Organization: group Time to play: 10 minutes Age: 4-5 years old Theme: Science

Application used: https://play.google.com/store/apps/details?id=com.paddymicro.science.experiments.school.lab.genius &hl=ro&gl=US

Goal: familiarizing preschoolers with the logic and science behind each experiment Activity description: The preschoolers accessed the experiments proposed by the application, being guided by the educators in explaining the steps and translating the terms used. Thus, for each experiment, first were presented the materials (both graphical and written) necessary to perform the experiment, the order of their use, the technique of realization and the explanation of the experiment result. The children were especially pleased with the operation of the experiment and surprised by the result. Obtained results: - Increased interest from children in accessing and sharing digital content; - Proper handling of the device provided to perform the tasks of the application - Increasing children's interest in experiments and science in general

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ACTIVITY SHEET: What`s next?

Organization: individual Time: 10 minutes Age: 4-5 years Theme: Logic

Application used: educational games Link: https://play.google.com/store/apps/details?id=biz.arrowstar.funnyfood2

Purpose: to assess knowledge about fruits and vegetables through educational games. Activity description: The application was used at the end of a logic activity, as an assessment of knowledge about fruits and vegetables. The children participated with interest in the activity with the task of putting in the basket a certain category of fruits or vegetables. Obtained results: - Increased interest from children in accessing, discovering digital content and solving tasks; - Facilitated inclusion and accessibility; - Solve various tasks by confidently using digital devices and applications according to their rules of operation.

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ACTIVITY SHEET: We are creative

Organization: the whole class Time: 10 minutes Age: 4 -5 years Theme: Creativity

Application used: https://play.google.com/store/apps/details?id=com.gokids.shapes2

Purpose: learning geometric shapes through drawing and matching, developing fine motor skills, logic, memory and their use in a creative context Activity description: The application was used in a final evaluation activity to consolidate the acquisitions acquired by the children. Obtained results: - Developing the ability to investigate and discover; - Solve various tasks using the tablet for educational purposes.

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PARTNERS OF THE PROJECT  Grãdinita cu P.P. Nord 2, Rm.VâlceaROMÂNIA  Grãdinita Happy KIDS, Rm.Vâlcea ROMÂNIA  Agrupamento de Escolas de Vilela, Paredes - PORTOGAL  Bigyn School, WALES

Primary Llanelli -

 Rigas pirmsskolas izglitibas iestade Madarina, Riga LATVIA

 Ozel Elit Grup Albayrak Anaokulu, Denizli - TURKEY

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