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Rules & Regulations

12 p owe r e d by F R G

Formula Racing Group

E-Sports

12 p owe r e d by F R G

E-Sports

Formula Racing Group

WELCOME TO F3A Season 12 This document is designed to give you information on how FRG E-SPORTS will run F3A Season 12, and what is expected of you as a racer, please read it carefully before joining any session! Formula Racing Group [FRG], look forward to building on the long history of success in this, our 12th Season of F3A. Widely recognised as both Australia’s premier F3 league, and one of the premier sim racing e-sport leagues on the service, FRG E-Sports is the undisputed leader of open wheel e-sport for sim-racer throughout Australia & New Zealand. After the recent Christmas holiday break, we now look forward with excitement to 2023 where we hope to shortly have some very exciting news for all of you. In the meantime, The 12th Season of F3A. - ‘The Euro Series’ has been created around some of the most historic circuits in Europe. From the grandest of Grand Prix circuits, to some of the Northern Hemispheres tightest, twistiest amd toughest tracks, Season 12 should test you all to your limits.

E-Sports

Time to get your passports out, and book your flights to Germany for the opening Round. Please read the following document carefully. It is important to note that FRG is an inclusive league and openly welcomes you no matter your race, gender or sexuality to enjoy the thrill of online racing.

12 p owe r e d by F R G

E-Sports

Formula Racing Group

WELCOME TO F3A Season 12 This document is designed to give you information on how FRG E-SPORTS will run F3A Season 12, and what is expected of you as a racer, please read it carefully before joining any session! Formula Racing Group [FRG], look forward to building on the long history of success in this, our 12th Season of F3A. Widely recognised as both Australia’s premier F3 league, and one of the premier sim racing e-sport leagues on the service, FRG E-Sports is the undisputed leader of open wheel e-sport for sim-racer throughout Australia & New Zealand. After the recent Christmas holiday break, we now look forward with excitement to 2023 where we hope to shortly have some very exciting news for all of you. In the meantime, The 12th Season of F3A. - ‘The Euro Series’ has been created around some of the most historic circuits in Europe. From the grandest of Grand Prix circuits, to some of the Northern Hemispheres tightest, twistiest amd toughest tracks, Season 12 should test you all to your limits.

E-Sports

Time to get your passports out, and book your flights to Germany for the opening Round. Please read the following document carefully. It is important to note that FRG is an inclusive league and openly welcomes you no matter your race, gender or sexuality to enjoy the thrill of online racing.

12

E-Sports

p owe r e d by F R G

CONTENTS

Formula Racing Group

FRG Rules & Regulations

F3A | 12 Regulations

1.

General Rules

1

6.

General requirements 9

1.1

SPORTING CODE 1

7.

Vehicles & Setups

2.

Driving Standards

2.1

FRG F3

2.1 QUALIFYING

1

2.2 SETUPS

9 9

Race Calendar 10

8.

Race Control 17

8.1

LIVE RACE CONTROL

17

8.2

REPORTING INCIDENTS.

17

8.3

PROTESTS AND APPEALS

17

8.4

INCIDENT POINTS

17

8.5

FAST REPAIR 17 SERVING PENALTIES 17

2.2

PIT ETIQUETTE

1

8.

2.3

CAR CONTACT

2

9.

event details

11

8.6

2.4

OVERTAKING GUIDELINES

2

4.1

EVENT ENTRY

11

8.7 EJECTING/TOWING 18

2.5

DEFENDING YOUR POSITION

3

4.2

QUALITY OF CONNECTION

11

2.6

BEING LAPPED

3

4.3

COMMUNICATIONS 11

2.7

RECOVERING FROM AN INCIDENT

4

4.4 DISCORD

12

2.8

TRACK LIMITS

4

2.9

QUALITY OF CONNECTION

4

10.

event format

12

2.10

RADIO AND ETIQUETTE

5

5.1

PREQUALIFYING

2.12

EJECTING/TOWING

5

5.2

2.13

LIVERIES AND RACING NUMBERS 5

3.

Stewards

3.1

COMMUNICATION WITH RACE CONTROL 6

3.2

PROTESTS AND APPEALS 6

4.

Accessibility & Inclusion

9.

Safety Car

19

9.1

SAFETY CAR PROCEDURE

19

9.2

GOING GREEN

20

13

10.

SUPER LICENCE & Incident Points

RACE WITHDRAWALS

13

10.1

SUPER LICENCE

21

5.3

PRACTICE

14

10.2

RACE INCIDENT POINTS

21

5.4

QUALIFYING

14

5.5

RACE

14

11.

liveries

11.1

PERSONAL & TEAM SPONSORS

22

6.

weekly schedule 15

11.2

RACE NUMBERS

22

7.

pointscores 16

11.3

TEAM LIVERIES

22

7.1

DRIVERS CHAMPIONSHIP

16

11.4

SERIES LIVERIES

22

4.1 ACCESSIBILITY

6

7.2

TEAM CHAMPIONSHIP

16

12.

Broadcasting

4.2 LANGUAGE

6

7.3

CHAMPIONSHIP POINTSCORE

16

12.1

LIVE BROADCAST

23

11.2

WEBCAMS AND LIVE STREAMS.

23

11.3

END OF RACE PROCEDURE

23

4.3 INCLUSION 6 5.

BEHaviour

5.1

RAGE QUITTING 7

12

E-Sports

p owe r e d by F R G

CONTENTS

Formula Racing Group

FRG Rules & Regulations

F3A | 12 Regulations

1.

General Rules

1

6.

General requirements 9

1.1

SPORTING CODE 1

7.

Vehicles & Setups

2.

Driving Standards

2.1

FRG F3

2.1 QUALIFYING

1

2.2 SETUPS

9 9

Race Calendar 10

8.

Race Control 17

8.1

LIVE RACE CONTROL

17

8.2

REPORTING INCIDENTS.

17

8.3

PROTESTS AND APPEALS

17

8.4

INCIDENT POINTS

17

8.5

FAST REPAIR 17 SERVING PENALTIES 17

2.2

PIT ETIQUETTE

1

8.

2.3

CAR CONTACT

2

9.

event details

11

8.6

2.4

OVERTAKING GUIDELINES

2

4.1

EVENT ENTRY

11

8.7 EJECTING/TOWING 18

2.5

DEFENDING YOUR POSITION

3

4.2

QUALITY OF CONNECTION

11

2.6

BEING LAPPED

3

4.3

COMMUNICATIONS 11

2.7

RECOVERING FROM AN INCIDENT

4

4.4 DISCORD

12

2.8

TRACK LIMITS

4

2.9

QUALITY OF CONNECTION

4

10.

event format

12

2.10

RADIO AND ETIQUETTE

5

5.1

PREQUALIFYING

2.12

EJECTING/TOWING

5

5.2

2.13

LIVERIES AND RACING NUMBERS 5

3.

Stewards

3.1

COMMUNICATION WITH RACE CONTROL 6

3.2

PROTESTS AND APPEALS 6

4.

Accessibility & Inclusion

9.

Safety Car

19

9.1

SAFETY CAR PROCEDURE

19

9.2

GOING GREEN

20

13

10.

SUPER LICENCE & Incident Points

RACE WITHDRAWALS

13

10.1

SUPER LICENCE

21

5.3

PRACTICE

14

10.2

RACE INCIDENT POINTS

21

5.4

QUALIFYING

14

5.5

RACE

14

11.

liveries

11.1

PERSONAL & TEAM SPONSORS

22

6.

weekly schedule 15

11.2

RACE NUMBERS

22

7.

pointscores 16

11.3

TEAM LIVERIES

22

7.1

DRIVERS CHAMPIONSHIP

16

11.4

SERIES LIVERIES

22

4.1 ACCESSIBILITY

6

7.2

TEAM CHAMPIONSHIP

16

12.

Broadcasting

4.2 LANGUAGE

6

7.3

CHAMPIONSHIP POINTSCORE

16

12.1

LIVE BROADCAST

23

11.2

WEBCAMS AND LIVE STREAMS.

23

11.3

END OF RACE PROCEDURE

23

4.3 INCLUSION 6 5.

BEHaviour

5.1

RAGE QUITTING 7

E-Sports

1. General Rules

E-Sports

2.3 Car Contact Contacts and collisions must be avoided.

1.1 Sporting Code

Bump passes are not permitted. Bump passes are defined as the trailing car creating contact with the leading car in order to gain the preferred line and emerge in front.

All drivers are required to read, understand, and abide by these rules.

If contact between two drivers occurs, the trailing driver will be deemed responsible for the

Please contact FRG Admin if you do not understand a rule.

contact unless the contact is caused by the leading driver breaking a rule specified in these

All FRG members are expected to treat other members with respect. Verbal abuse and

regulations or losing control of their vehicle.

discriminating language are not allowed on voice or text chat.

If you can prevent an incident by steering into the dirt or grass, you are expected to do so.

Cheating is not permitted under any circumstances.

If contact between two drivers occurs that results in a place gained by the guilty driver, the guilty

It is also expected that all drivers adhere to the iRacing Sporting code whilst participating > https://d3bxz2vegbjddt.cloudfront.net/members/pdfs/FIRST_Sporting_Code_18_08_printable.pdf

driver must make an attempt to redress if possible. Failure to do so may result in a penalty. If you have to relinquish a position, move off the racing line before you slow down. Coming to a full stop is not allowed. Continue at the slower pace until the other driver passes you.

2. Driving Standards

2.4 overtaking guidelines After a considered discussion, it has been decided to copy and paste the following official FIA

2.1 Qualifying When you are on your out lap in qualifying, you must try your best to not affect another driver

F3 guidelines word for word. The reason behind this is to advise any contestants that protest these rules, that this is word perfect to the real world FIA directive.

who may be on their hot lap. This goes for both yielding to cars approaching from behind and

For overtaking on the inside of a corner: In order for a car being overtaken to be required to

refraining from overtaking cars on their hot lap.

give sufficient room to an overtaking car, the overtaking car needs to have a significant portion

In Qualifying, each driver is responsible for ensuring there is enough track space to complete their hot lap. It is not the responsibility of any driver ahead who may also be on their hot lap Normal corner rights rules apply in qualifying when attempting to overtake another driver. 2.2 Pit Etiquette When exiting the pit-lane, you are not permitted to cross the dedicated pit line. iRacing will issue a black flag penalty whether you gained any time or not.

of the car alongside the car being overtaken and the overtaking manoeuvre must be done in a safe and controlled manner, while enabling the car to clearly remain within the limits of the track. When considering what is a ‘significant portion’ for an overtaking on the inside of a corner, among the various factors that will be looked at by the stewards when exercising their discretion, the stewards will consider if the overtaking car’s front tires are alongside the other car by no later than the apex of the corner. For overtaking on the outside of a corner: In order for a car being overtaken to be required to

If you intend to pit, but are alongside another driver at the pit entrance and they are blocking

give sufficient room to an overtaking car, the overtaking car needs to have a significant portion of

your entrance to the pits, it is your responsibility to yield by slowing down. Do not swerve in front

the car alongside the car being overtaken and the overtaking manoeuvre must be done in a safe

of other drivers to enter the pits.

and controlled manner, while enabling the car to clearly remain within the limits of the track.

Entering closed pits is not permitted, those that choose to enter will need to serve the black flag

When considering what is a ‘significant portion’, for an overtaking on the outside of a corner,

issued by iRacing.

among the various factors that will be looked at by the stewards when exercising their discretion, the stewards will consider if the overtaking car is ahead of the other car from the apex of the corner. The car being overtaken must be capable of making the corner. For chicanes and s-bends: The above guidelines would apply similarly for each corner.

1

2

E-Sports

1. General Rules

E-Sports

2.3 Car Contact Contacts and collisions must be avoided.

1.1 Sporting Code

Bump passes are not permitted. Bump passes are defined as the trailing car creating contact with the leading car in order to gain the preferred line and emerge in front.

All drivers are required to read, understand, and abide by these rules.

If contact between two drivers occurs, the trailing driver will be deemed responsible for the

Please contact FRG Admin if you do not understand a rule.

contact unless the contact is caused by the leading driver breaking a rule specified in these

All FRG members are expected to treat other members with respect. Verbal abuse and

regulations or losing control of their vehicle.

discriminating language are not allowed on voice or text chat.

If you can prevent an incident by steering into the dirt or grass, you are expected to do so.

Cheating is not permitted under any circumstances.

If contact between two drivers occurs that results in a place gained by the guilty driver, the guilty

It is also expected that all drivers adhere to the iRacing Sporting code whilst participating > https://d3bxz2vegbjddt.cloudfront.net/members/pdfs/FIRST_Sporting_Code_18_08_printable.pdf

driver must make an attempt to redress if possible. Failure to do so may result in a penalty. If you have to relinquish a position, move off the racing line before you slow down. Coming to a full stop is not allowed. Continue at the slower pace until the other driver passes you.

2. Driving Standards

2.4 overtaking guidelines After a considered discussion, it has been decided to copy and paste the following official FIA

2.1 Qualifying When you are on your out lap in qualifying, you must try your best to not affect another driver

F3 guidelines word for word. The reason behind this is to advise any contestants that protest these rules, that this is word perfect to the real world FIA directive.

who may be on their hot lap. This goes for both yielding to cars approaching from behind and

For overtaking on the inside of a corner: In order for a car being overtaken to be required to

refraining from overtaking cars on their hot lap.

give sufficient room to an overtaking car, the overtaking car needs to have a significant portion

In Qualifying, each driver is responsible for ensuring there is enough track space to complete their hot lap. It is not the responsibility of any driver ahead who may also be on their hot lap Normal corner rights rules apply in qualifying when attempting to overtake another driver. 2.2 Pit Etiquette When exiting the pit-lane, you are not permitted to cross the dedicated pit line. iRacing will issue a black flag penalty whether you gained any time or not.

of the car alongside the car being overtaken and the overtaking manoeuvre must be done in a safe and controlled manner, while enabling the car to clearly remain within the limits of the track. When considering what is a ‘significant portion’ for an overtaking on the inside of a corner, among the various factors that will be looked at by the stewards when exercising their discretion, the stewards will consider if the overtaking car’s front tires are alongside the other car by no later than the apex of the corner. For overtaking on the outside of a corner: In order for a car being overtaken to be required to

If you intend to pit, but are alongside another driver at the pit entrance and they are blocking

give sufficient room to an overtaking car, the overtaking car needs to have a significant portion of

your entrance to the pits, it is your responsibility to yield by slowing down. Do not swerve in front

the car alongside the car being overtaken and the overtaking manoeuvre must be done in a safe

of other drivers to enter the pits.

and controlled manner, while enabling the car to clearly remain within the limits of the track.

Entering closed pits is not permitted, those that choose to enter will need to serve the black flag

When considering what is a ‘significant portion’, for an overtaking on the outside of a corner,

issued by iRacing.

among the various factors that will be looked at by the stewards when exercising their discretion, the stewards will consider if the overtaking car is ahead of the other car from the apex of the corner. The car being overtaken must be capable of making the corner. For chicanes and s-bends: The above guidelines would apply similarly for each corner.

1

2

E-Sports

2.5 Defending Your Position (updated) More than one change of direction to defend a position is not permitted. Any driver moving back towards the racing line, having earlier defended their position, should leave at least one car width between their car and the edge of the track. Any driver defending their position on a straight, and before any braking area, may use the full width of the track during their first move, provided there isn’t sufficient overlap. Blocking is not permitted at any time. You are entitled to choose your racing line, and positioning your car on the inside line in a fair manner to defend your position. However, you must position your car on this defensive line before the trailing driver attempts to pass you, and not as a reaction to their attempt. The defending driver must not make any malicious or inappropriate braking or slowing maneuvers. Leading drivers must never ‘brake test’ the car(s) behind them, swerve or change line in a braking zone, or try to break a tow by weaving. The leading driver is entitled to be

E-Sports

2.7 Recovering from an Incident A driver recovering from an incident and returning to the track must not impede any other car that is running in a proper racing line. If there is not an opportunity to safely rejoin the track, you must wait until it is safe to do so. If two or more cars involved in a position battle together leave the track for any reason, they must rejoin in the order they left the track and without gaining an advantage. Drivers recovering from an iRacing imposed time penalty must move safely off the racing line before slowing down to take it. 2.8 Track Limits Drivers must use the track at all times. For the avoidance of doubt, the white lines defining the track edges are considered to be part of the track but the kerbs are not.

slower or use longer and earlier braking zones than the trailing driver. They are also entitled to

A driver will be judged to have left the track if no part of the tires remains in contact with the

use whichever racing line they choose.

track.

Maneuvers liable to hinder other drivers, such as deliberate crowding of a car beyond the edge

Corner cutting is generally policed by iRacing, but repeated and excessive corner cutting and

of the track or any other abnormal change of direction, are also not permitted.

taking advantage of a sim flaw can be protested and penalised. Should a car leave the track the driver may rejoin, however, this may only be done when it is

2.6 Being Lapped

safe to do so and without gaining any advantage.

Drivers who are about to be lapped must allow the lapping car past at the first available

A driver may not deliberately leave the track without justifiable reason.

opportunity. They must do this safely, and with minimal disruption. They should be predictable without braking hard or quickly changing their racing line. You can only attempt to unlap yourself if the lapping car clearly loses pace or makes a mistake which allows you to pass. However, if the lapping car regains pace and catches back up to you, you must again allow it to pass.

If a position is gained by running off track, you must redress that position. 2.9 Quality of connection It is up to each driver to ensure their connection to the server is above the FRG minimum standard. Cars that are excessively blinking or have a connection speed that consistently drops below 150ms will be removed from the race.

3

4

E-Sports

2.5 Defending Your Position (updated) More than one change of direction to defend a position is not permitted. Any driver moving back towards the racing line, having earlier defended their position, should leave at least one car width between their car and the edge of the track. Any driver defending their position on a straight, and before any braking area, may use the full width of the track during their first move, provided there isn’t sufficient overlap. Blocking is not permitted at any time. You are entitled to choose your racing line, and positioning your car on the inside line in a fair manner to defend your position. However, you must position your car on this defensive line before the trailing driver attempts to pass you, and not as a reaction to their attempt. The defending driver must not make any malicious or inappropriate braking or slowing maneuvers. Leading drivers must never ‘brake test’ the car(s) behind them, swerve or change line in a braking zone, or try to break a tow by weaving. The leading driver is entitled to be

E-Sports

2.7 Recovering from an Incident A driver recovering from an incident and returning to the track must not impede any other car that is running in a proper racing line. If there is not an opportunity to safely rejoin the track, you must wait until it is safe to do so. If two or more cars involved in a position battle together leave the track for any reason, they must rejoin in the order they left the track and without gaining an advantage. Drivers recovering from an iRacing imposed time penalty must move safely off the racing line before slowing down to take it. 2.8 Track Limits Drivers must use the track at all times. For the avoidance of doubt, the white lines defining the track edges are considered to be part of the track but the kerbs are not.

slower or use longer and earlier braking zones than the trailing driver. They are also entitled to

A driver will be judged to have left the track if no part of the tires remains in contact with the

use whichever racing line they choose.

track.

Maneuvers liable to hinder other drivers, such as deliberate crowding of a car beyond the edge

Corner cutting is generally policed by iRacing, but repeated and excessive corner cutting and

of the track or any other abnormal change of direction, are also not permitted.

taking advantage of a sim flaw can be protested and penalised. Should a car leave the track the driver may rejoin, however, this may only be done when it is

2.6 Being Lapped

safe to do so and without gaining any advantage.

Drivers who are about to be lapped must allow the lapping car past at the first available

A driver may not deliberately leave the track without justifiable reason.

opportunity. They must do this safely, and with minimal disruption. They should be predictable without braking hard or quickly changing their racing line. You can only attempt to unlap yourself if the lapping car clearly loses pace or makes a mistake which allows you to pass. However, if the lapping car regains pace and catches back up to you, you must again allow it to pass.

If a position is gained by running off track, you must redress that position. 2.9 Quality of connection It is up to each driver to ensure their connection to the server is above the FRG minimum standard. Cars that are excessively blinking or have a connection speed that consistently drops below 150ms will be removed from the race.

3

4

E-Sports

2.10 Radio and etiquette The use of the public radio channel during the race must be limited to communication with race control or anything else that contributes to a positive racing experience. Continued badgering or complaining from driver to driver will be considered abusive behaviour and result in a penalty or possible disqualification. 2.12 Ejecting/Towing During the race: You may not tow your car without permission from race control. If you have wrecked during a race you are required to call out “Race Control”, followed by your car number,

E-Sports

3. Stewards 3.1 Communication with Race control Communication with race control is to be made through the iRacing audio chat channel. It is up to every racer to be able to communicate through this method. Text chat or private messaging is not sufficient. To make an appeal during the race, call out in the audio channel “Race Control” followed by your car number and lap of incident. The number of the car you are protesting against is optional. Nothing more is required.

followed by “Request to tow” ie: “Race Control, Car 14 Requesting tow” You must remain

3.2 Protests and Appeals

there until race control gives you the all clear. This is not required during practice or qualifying.

Protests and appeals must be made within 24 hours after each race.

It is the drivers right to attempt to return to the pits with a damaged car. Please notify race control if you are making such an attempt. At the end of the race do not eject straight after the start finishing line. You are required to drive

Protests should be done using the correct procedure within 24hrs after the race. Continued protesting during a race may result in further penalties being applied > See Driver briefing for protest procedure

the cooldown lap and bring your car into the pits as you would in real life. 2.13 Liveries and Racing number Check the applicable series Supp Regs for further details on each seasons livery requirements. Racing numbers must be a contrasting colour to their background. Race Control need to be able to see your number, please don’t make our job harder than it already is.

4. Accessibility & Inclusion Plan 4.1 Accessibility Drivers who have accessibility requirements that are in conflict with the FRG rules, please contact management so arrangements can be made. 4.2 Language Drivers who are having difficulty with the english language are encouraged to contact management to discuss a development plan. 4.3 Inclusion This is an inclusive league and a safe space for everyone regardless of race, sexual orientation, gender identity or personal expression. FRG openly welcomes everyone to participate and enjoy the experience of competitive online racing. Discrimination will not be tolerated. Participants that discriminate against others for any reason will be counseled and or ejected from the league. Anyone that feels uncomfortable or is the target of discriminatory behaviour is encouraged to contact administration.

5

6

E-Sports

2.10 Radio and etiquette The use of the public radio channel during the race must be limited to communication with race control or anything else that contributes to a positive racing experience. Continued badgering or complaining from driver to driver will be considered abusive behaviour and result in a penalty or possible disqualification. 2.12 Ejecting/Towing During the race: You may not tow your car without permission from race control. If you have wrecked during a race you are required to call out “Race Control”, followed by your car number,

E-Sports

3. Stewards 3.1 Communication with Race control Communication with race control is to be made through the iRacing audio chat channel. It is up to every racer to be able to communicate through this method. Text chat or private messaging is not sufficient. To make an appeal during the race, call out in the audio channel “Race Control” followed by your car number and lap of incident. The number of the car you are protesting against is optional. Nothing more is required.

followed by “Request to tow” ie: “Race Control, Car 14 Requesting tow” You must remain

3.2 Protests and Appeals

there until race control gives you the all clear. This is not required during practice or qualifying.

Protests and appeals must be made within 24 hours after each race.

It is the drivers right to attempt to return to the pits with a damaged car. Please notify race control if you are making such an attempt. At the end of the race do not eject straight after the start finishing line. You are required to drive

Protests should be done using the correct procedure within 24hrs after the race. Continued protesting during a race may result in further penalties being applied > See Driver briefing for protest procedure

the cooldown lap and bring your car into the pits as you would in real life. 2.13 Liveries and Racing number Check the applicable series Supp Regs for further details on each seasons livery requirements. Racing numbers must be a contrasting colour to their background. Race Control need to be able to see your number, please don’t make our job harder than it already is.

4. Accessibility & Inclusion Plan 4.1 Accessibility Drivers who have accessibility requirements that are in conflict with the FRG rules, please contact management so arrangements can be made. 4.2 Language Drivers who are having difficulty with the english language are encouraged to contact management to discuss a development plan. 4.3 Inclusion This is an inclusive league and a safe space for everyone regardless of race, sexual orientation, gender identity or personal expression. FRG openly welcomes everyone to participate and enjoy the experience of competitive online racing. Discrimination will not be tolerated. Participants that discriminate against others for any reason will be counseled and or ejected from the league. Anyone that feels uncomfortable or is the target of discriminatory behaviour is encouraged to contact administration.

5

6

E-Sports

5. Behaviour 5.1 Rage Quiting

*** This is very important so please take note *** The FRG series organisers work in their own time, for free, to bring you the best open wheel experience possible. We organise funding to keep our events free for everyone. Rage quitting or disconnecting before the end of the event is seen as a disrespectful act

12

and looks bad in the broadcast. There is no reason you should be quitting because you are having a poor race.

If for any reason you don’t want to continue, we ask that you park your car in the pits for the

remainder of the race and watch the broadcast. You are encouraged to jump into the green room to talk to Racestars TV or get onto the chat on the broadcast service.

Rage quitting after being handed a penalty is considered a huge insult to race organisers and other drivers. Severe Penalties will be applied for rage quitting.

We understand that there are unique situations where this cannot be avoided. If so please request to be excused by Race Control via the comms channel before disconnecting, or in the case of a catastrophic failure, message FRG in the Discord chat.

7

p owe r e d by F R G

Formula Racing Group

E-Sports

E-Sports

5. Behaviour 5.1 Rage Quiting

*** This is very important so please take note *** The FRG series organisers work in their own time, for free, to bring you the best open wheel experience possible. We organise funding to keep our events free for everyone. Rage quitting or disconnecting before the end of the event is seen as a disrespectful act

12

and looks bad in the broadcast. There is no reason you should be quitting because you are having a poor race.

If for any reason you don’t want to continue, we ask that you park your car in the pits for the

remainder of the race and watch the broadcast. You are encouraged to jump into the green room to talk to Racestars TV or get onto the chat on the broadcast service.

Rage quitting after being handed a penalty is considered a huge insult to race organisers and other drivers. Severe Penalties will be applied for rage quitting.

We understand that there are unique situations where this cannot be avoided. If so please request to be excused by Race Control via the comms channel before disconnecting, or in the case of a catastrophic failure, message FRG in the Discord chat.

7

p owe r e d by F R G

Formula Racing Group

E-Sports

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Formula Racing Group

1. General Requirements All entrants must be located in Australia or New Zealand

Formula Racing Group

3. Race Calendar F3A | 12 will consist of 10 rounds on Tuesday Nights.

and have an SR of D2.0 or better. All entrants must become a member of the ‘FRG’ League Apply via iRacing - Search for ‘FRG’ via League Directory and apply to join. All entrants must become a member of the FRG Discord Discord link - https://discord.gg/eUHbcdnz Go to #choose-your-role channel and click the F3A button to unlock the F3A Channel.

2. Vehicles & Setups 2.1 FRG F3

The iRacing Dallara F3 vehicle will be used for this class of racing and will use a Fixed Set Up.

2.2 SETUPS F3A will use fixed setups. For each round there will be seperate qualifying and race setups with different fuel levels. Qualifying fuel level is 10 Litres. All setups are available for download via the FRG discord #f3a-setups channel.

Championship

EURO SERIES 1

07 february

Oschersleben

2

14 february

Brands Hatch

3

21 february

magny-cours

4

28 february

rudskogen

5

07 march

red bull ring

6

14 march

knockhill

7

21 march

donington

8

28 march

hockenheimring

9

04 april

Oulton Park

10 18 april

12

spa francorchamps

season 9

p owe r e d by F R G

Formula Racing Group

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p owe r e d by F R G

Formula Racing Group

1. General Requirements All entrants must be located in Australia or New Zealand

Formula Racing Group

3. Race Calendar F3A | 12 will consist of 10 rounds on Tuesday Nights.

and have an SR of D2.0 or better. All entrants must become a member of the ‘FRG’ League Apply via iRacing - Search for ‘FRG’ via League Directory and apply to join. All entrants must become a member of the FRG Discord Discord link - https://discord.gg/eUHbcdnz Go to #choose-your-role channel and click the F3A button to unlock the F3A Channel.

2. Vehicles & Setups 2.1 FRG F3

The iRacing Dallara F3 vehicle will be used for this class of racing and will use a Fixed Set Up.

2.2 SETUPS F3A will use fixed setups. For each round there will be seperate qualifying and race setups with different fuel levels. Qualifying fuel level is 10 Litres. All setups are available for download via the FRG discord #f3a-setups channel.

Championship

EURO SERIES 1

07 february

Oschersleben

2

14 february

Brands Hatch

3

21 february

magny-cours

4

28 february

rudskogen

5

07 march

red bull ring

6

14 march

knockhill

7

21 march

donington

8

28 march

hockenheimring

9

04 april

Oulton Park

10 18 april

12

spa francorchamps

season 9

p owe r e d by F R G

Formula Racing Group

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p owe r e d by F R G

Formula Racing Group

4. Event Details

Formula Racing Group

4.4 Discord

4.1 Event Entry You MUST be a member of the FRG League to be able to gain entry to these events. The F3A events will appear under the FRG League Events on iRacing at the scheduled times. You can join your race or practice session by going to the iRacing UI → My Leagues → FRG → Sessions. Or via the 'Leagues' section in the web based client. 4.2 Quality of connection It is up to each driver to ensure their connection to the Australian server is above the FRG minimum standard. Cars that are excessively blinking or have a connection speed that consistently exceeds 150ms will be removed from the race. 4.3 Communications All competitors must at all times enable the iRacing Race Chat

FRG F3A Discord Channels CONTACT ADMIN > frg-inbox - for all direct communication to FRG admin

F3A >

as this is the ONLY comms channel Race Control will use.

f3a-chat - for general discussion about F3A specific competion

If you do not hear an instruction from Race Control due to your comms not working you can

f3a-driver-briefing - driver briefing for each round will be available here.

expect to be disqualified. f3a-leaderboard - current Series Pointscores As a competitor it is your responsibilty to ensure you are able to clearly communicate with Race Control, and that they have understood your communication.

f3a-logos - contains Series specific logos for download f3a-protest-and-appeals - Gold & Silver post race Protest and appeals forms f3a-qualifying-results - weekly qualifying results regularly updated f3a-schedule - race calendar and race schedules f3a-setups - all season setups are available for download here. f3a-steward-runsheet - race Controls runsheet showing race penalties and details f3a-super-licence - current Series penalty points f3a-team-registration - team championship contenders register here.

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Formula Racing Group

4. Event Details

Formula Racing Group

4.4 Discord

4.1 Event Entry You MUST be a member of the FRG League to be able to gain entry to these events. The F3A events will appear under the FRG League Events on iRacing at the scheduled times. You can join your race or practice session by going to the iRacing UI → My Leagues → FRG → Sessions. Or via the 'Leagues' section in the web based client. 4.2 Quality of connection It is up to each driver to ensure their connection to the Australian server is above the FRG minimum standard. Cars that are excessively blinking or have a connection speed that consistently exceeds 150ms will be removed from the race. 4.3 Communications All competitors must at all times enable the iRacing Race Chat

FRG F3A Discord Channels CONTACT ADMIN > frg-inbox - for all direct communication to FRG admin

F3A >

as this is the ONLY comms channel Race Control will use.

f3a-chat - for general discussion about F3A specific competion

If you do not hear an instruction from Race Control due to your comms not working you can

f3a-driver-briefing - driver briefing for each round will be available here.

expect to be disqualified. f3a-leaderboard - current Series Pointscores As a competitor it is your responsibilty to ensure you are able to clearly communicate with Race Control, and that they have understood your communication.

f3a-logos - contains Series specific logos for download f3a-protest-and-appeals - Gold & Silver post race Protest and appeals forms f3a-qualifying-results - weekly qualifying results regularly updated f3a-schedule - race calendar and race schedules f3a-setups - all season setups are available for download here. f3a-steward-runsheet - race Controls runsheet showing race penalties and details f3a-super-licence - current Series penalty points f3a-team-registration - team championship contenders register here.

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Formula Racing Group

5. event format 5.1 PREQUALIFYING F3A will feature PreQualifying prior to each round. These PreQualifying sessions will assign you to the Gold or Silver split. PreQualifying servers will be accessed via the FRG League Each event will be limited to the fastest 80 drivers from PreQualifying.

Formula Racing Group

5.3 PRactice On Race night, prior to the race, there will be an extended practice session. 5.4 Qualifying On race night there will be a 15 minute session to determine your grid position. GOLD & SILVER This will be a 15 minute open session. If you have to eject to the pits for any reason you are out of the session. You may not reset.

Non-Qualifiers will go on a reserve list in case of withdrawals. 5.5 race The splits will be 40/40 Silver & Gold each week. Note: The podium finishers from Silver Split will automatically be included in Gold Split the following week, but will still need to prequalify. There will be 3 sessions over 2 nights of Prequalifying each week.

Both Gold and Silver splits will be broadcast live on Race Stars TV. Qualifying/Race server will be accessed via the FRG League on iracing.

NOTE: ANY DRIVER THAT HAS YET TO COMPETE IN SEASON 12 WILL BE INELIGIBLE

Note: You do not have to compete in all of these sessions.

TO COMPETE IN THE FINAL TWO ROUNDS UNLESS THEY HAVE BEEN PREVIOUSLY

You can run as little as 1 lap in just 1 session if you wish.

NOMINATED AS A RESERVE DRIVER IN AN ACTIVE TEAM.

There will be two PreQualifying servers running side by side on Monday night. This will allow more unique entries and help cater for the high volume of last-minute qualifiers in the exciting final night of PreQualifying.

NOTE: YOU MAY ONLY ENTER ONE SERVER ON MONDAY NIGHT! Even if you join and leave (even without posting a time), that will fill a slot on the server that could have been used for someone else. If you enter both servers on a Monday night, your Monday night times will be deleted. Teams that are wanting to qualify in the same server should take note of the session names carefully before entering. 5.2 RACE WITHDRAWALS If you preQualify but due to unforeseen circumstances are unable to attend the event, you must formally withdraw. Notification of withdrawal must be done no later than 6pm AEDT via the #frg-inbox. This includes drivers on the Reserve List. FAILURE TO DO SO WILL RESULT IN A 1 WEEK SUSPENSION. Reserve list drivers must assume they may be promoted and be ready to race. Reserve drivers will be notified if they have been promoted to the race as soon as possible after the withdrawals are closed at 6PM AEDT. Notifications will be posted in the FRG Discord #announcements channel

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p owe r e d by F R G

Formula Racing Group

5. event format 5.1 PREQUALIFYING F3A will feature PreQualifying prior to each round. These PreQualifying sessions will assign you to the Gold or Silver split. PreQualifying servers will be accessed via the FRG League Each event will be limited to the fastest 80 drivers from PreQualifying.

Formula Racing Group

5.3 PRactice On Race night, prior to the race, there will be an extended practice session. 5.4 Qualifying On race night there will be a 15 minute session to determine your grid position. GOLD & SILVER This will be a 15 minute open session. If you have to eject to the pits for any reason you are out of the session. You may not reset.

Non-Qualifiers will go on a reserve list in case of withdrawals. 5.5 race The splits will be 40/40 Silver & Gold each week. Note: The podium finishers from Silver Split will automatically be included in Gold Split the following week, but will still need to prequalify. There will be 3 sessions over 2 nights of Prequalifying each week.

Both Gold and Silver splits will be broadcast live on Race Stars TV. Qualifying/Race server will be accessed via the FRG League on iracing.

NOTE: ANY DRIVER THAT HAS YET TO COMPETE IN SEASON 12 WILL BE INELIGIBLE

Note: You do not have to compete in all of these sessions.

TO COMPETE IN THE FINAL TWO ROUNDS UNLESS THEY HAVE BEEN PREVIOUSLY

You can run as little as 1 lap in just 1 session if you wish.

NOMINATED AS A RESERVE DRIVER IN AN ACTIVE TEAM.

There will be two PreQualifying servers running side by side on Monday night. This will allow more unique entries and help cater for the high volume of last-minute qualifiers in the exciting final night of PreQualifying.

NOTE: YOU MAY ONLY ENTER ONE SERVER ON MONDAY NIGHT! Even if you join and leave (even without posting a time), that will fill a slot on the server that could have been used for someone else. If you enter both servers on a Monday night, your Monday night times will be deleted. Teams that are wanting to qualify in the same server should take note of the session names carefully before entering. 5.2 RACE WITHDRAWALS If you preQualify but due to unforeseen circumstances are unable to attend the event, you must formally withdraw. Notification of withdrawal must be done no later than 6pm AEDT via the #frg-inbox. This includes drivers on the Reserve List. FAILURE TO DO SO WILL RESULT IN A 1 WEEK SUSPENSION. Reserve list drivers must assume they may be promoted and be ready to race. Reserve drivers will be notified if they have been promoted to the race as soon as possible after the withdrawals are closed at 6PM AEDT. Notifications will be posted in the FRG Discord #announcements channel

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Formula Racing Group

Formula Racing Group

6. weekly Schedule

7. pointscores 7.1 Drivers CHAMPIONSHIP F3A | 12 Drivers Championship will be scored as one championship across both splits. Finishers in both Gold and Silver will score points ahead of all non-finishers. For example if only 20 cars finish in Gold, the winner of Silver will score points for 21st place.

raceweek format SUNDAY

tuesDAY

PREQUALIFYING

Silver

from 20.00 aedt

18.40 practice 70 min.

4 hours

monDAY

19.50 qualifying 15 min.

race 35 min.

from 19.00 aedt

gold

* 40 fastest pre-Qualifiers to Gold Split, next 40 fastest prequalifiers to Silver split.

early disconnection from the server, you will still be considered an official withdrawal from the event. 7.2 Team championship F3A | 12 will also feature a Team Championship. Teams may nominate one reserve driver for the season and this cannot be changed to another person. A reserve driver is not required to be nominated at the start of the season. Note: a driver that is serving a race suspension can not be substituted for that round. Teams will be limited to three cars and must abide by the livery regulations. ie: If your team is running multiple team entries (ie: A & B teams) they must feature different liveries as specified in the livery regulations. Teams will accumulate points as scored by all three drivers at each event. 7.3 Championship POINTSCORE Position - Points

19.50 practice 55 min. 20.45 qualifying 15 min. 21.00 race 50 min.

Notes: Monday night prequalifying will have 2 servers to accomodate up to 120 drivers.

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connected at the completion of the race. Even if you have an approval from Race Control for an

20.05

PREQUALIFYING 4 hours

NOTE: A ‘finisher’ is any driver that completes at least 75% of the winners laps and is still



All Qualifying sessions will have identical weather conditions



Servers will be on Australian Eastern Daylight Savings Time.

1 - 150

11 - 100

21 - 80

31 - 60

41 - 40

51 - 30

61 - 20

71 - 10

2 - 140

12 - 98

22 - 78

32 - 58

42 - 39

52 - 29

62 - 19

72 - 9

3 - 134

13 - 96

23 - 76

33 - 56

43 - 38

53 - 28

63 - 18

73 - 8

1. Gold finishers

4 - 128

14 - 94

24 - 74

34 - 54

44 - 37

54 - 27

64 - 17

74 - 7

2. Silver finishers

5 - 124

15 - 92

25 - 72

35 - 52

45 - 36

55 - 26

65 - 16

75 - 6

3. Gold non-finishers

6 - 120

16 - 90

26 - 70

36 - 50

46 - 35

56 - 25

66 - 15

76 - 5

7 - 116

17 - 88

27 - 68

37 - 48

47 - 34

57 - 24

67 - 14

77 - 4

8 - 112

18 - 86

28 - 66

38 - 46

48 - 33

58 - 23

68 - 13

78 - 3

9 - 108

19 - 84

29 - 64

39 - 44

49 - 32

59 - 22

69 - 12

79 - 2

10 - 104

20 - 82

30 - 62

40 - 42

50 - 31

60 - 21

70 - 11

80 - 1

Points will be awarded in the following order:-

4. Silver non-finishers 5. Zero points for the rest

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Formula Racing Group

Formula Racing Group

6. weekly Schedule

7. pointscores 7.1 Drivers CHAMPIONSHIP F3A | 12 Drivers Championship will be scored as one championship across both splits. Finishers in both Gold and Silver will score points ahead of all non-finishers. For example if only 20 cars finish in Gold, the winner of Silver will score points for 21st place.

raceweek format SUNDAY

tuesDAY

PREQUALIFYING

Silver

from 20.00 aedt

18.40 practice 70 min.

4 hours

monDAY

19.50 qualifying 15 min.

race 35 min.

from 19.00 aedt

gold

* 40 fastest pre-Qualifiers to Gold Split, next 40 fastest prequalifiers to Silver split.

early disconnection from the server, you will still be considered an official withdrawal from the event. 7.2 Team championship F3A | 12 will also feature a Team Championship. Teams may nominate one reserve driver for the season and this cannot be changed to another person. A reserve driver is not required to be nominated at the start of the season. Note: a driver that is serving a race suspension can not be substituted for that round. Teams will be limited to three cars and must abide by the livery regulations. ie: If your team is running multiple team entries (ie: A & B teams) they must feature different liveries as specified in the livery regulations. Teams will accumulate points as scored by all three drivers at each event. 7.3 Championship POINTSCORE Position - Points

19.50 practice 55 min. 20.45 qualifying 15 min. 21.00 race 50 min.

Notes: Monday night prequalifying will have 2 servers to accomodate up to 120 drivers.

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connected at the completion of the race. Even if you have an approval from Race Control for an

20.05

PREQUALIFYING 4 hours

NOTE: A ‘finisher’ is any driver that completes at least 75% of the winners laps and is still



All Qualifying sessions will have identical weather conditions



Servers will be on Australian Eastern Daylight Savings Time.

1 - 150

11 - 100

21 - 80

31 - 60

41 - 40

51 - 30

61 - 20

71 - 10

2 - 140

12 - 98

22 - 78

32 - 58

42 - 39

52 - 29

62 - 19

72 - 9

3 - 134

13 - 96

23 - 76

33 - 56

43 - 38

53 - 28

63 - 18

73 - 8

1. Gold finishers

4 - 128

14 - 94

24 - 74

34 - 54

44 - 37

54 - 27

64 - 17

74 - 7

2. Silver finishers

5 - 124

15 - 92

25 - 72

35 - 52

45 - 36

55 - 26

65 - 16

75 - 6

3. Gold non-finishers

6 - 120

16 - 90

26 - 70

36 - 50

46 - 35

56 - 25

66 - 15

76 - 5

7 - 116

17 - 88

27 - 68

37 - 48

47 - 34

57 - 24

67 - 14

77 - 4

8 - 112

18 - 86

28 - 66

38 - 46

48 - 33

58 - 23

68 - 13

78 - 3

9 - 108

19 - 84

29 - 64

39 - 44

49 - 32

59 - 22

69 - 12

79 - 2

10 - 104

20 - 82

30 - 62

40 - 42

50 - 31

60 - 21

70 - 11

80 - 1

Points will be awarded in the following order:-

4. Silver non-finishers 5. Zero points for the rest

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Formula Racing Group

8. Race Control 8.1 Live Race Control F3A | 12 will utilise Live Race Control.

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Formula Racing Group

8.7 Ejecting/Towing During the race: You may not tow your car without permission from Race Control. If you have wrecked during a race you are required to call out on the comms channel “Race Control” , followed by your car number, followed by “Request to tow”. You must remain there until Race Control gives you the all clear. This is not required during practice or qualifying.

8.2 Reporting Incidents. If you are involved in an incident on track and wish it to be reviewed you are required to contact Race Control via the comms channel in a clear and calm manner stating your vehicle Racing Number, the Lap the incident occured on, and the corner number/name if possible. Example:

“Race Control, Car 14, lap 7, First chicane” Race Control is a busy place, we do not want any details or excuses, just your race

It is a drivers right to attempt to return to the pits with a damaged car. Please notify Race Control if you are making an attempt, as we can warn the field if necessary. Be aware. You have the right to tow but must not interfere / ruin someone elses race. You will be given a severe penalty by Race Control if you do so. Towing during the safety car: Any driver who is waiting for a tow may do so without approval from Race Control once the safety car has passed them. At the end of the race do not eject straight after the start finishing line. You are required to drive the cooldown lap and bring your car into the pits as you would in real life.

number, lap and location (corner number/name if possible.} It is a competitors responsibilty to ensure you have clear comms, if Race Control cannot understand you, your incident may not be reviewed. Please limit your communication to keep the Race Control channel as free as possible. 8.3 PROTESTS AND APPEALS Protests and appeals must be made by filling out the FRG protests and appeals form found in the #f3a-protests-and-appeals channel in the FRG discord by 6pm the following day. Protests filled out incorrectly will be ignored. Successful appeals will have time / points returned, or in the case of a drive through, the driver will recover time lost. 8.5 FAST REPAIR F3A | 12 will allow drivers 1 fast repair per race. 8.6 Serving Penalties Drive-through penalties are to be served during the race. You will have two laps to serve the penalty once issued. You can not take service during a drive through. Post race penalties may be served as a time penalty. In addition to FRG Race Control penalties, all default iRacing penalties will apply and need to be served.

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Formula Racing Group

8. Race Control 8.1 Live Race Control F3A | 12 will utilise Live Race Control.

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Formula Racing Group

8.7 Ejecting/Towing During the race: You may not tow your car without permission from Race Control. If you have wrecked during a race you are required to call out on the comms channel “Race Control” , followed by your car number, followed by “Request to tow”. You must remain there until Race Control gives you the all clear. This is not required during practice or qualifying.

8.2 Reporting Incidents. If you are involved in an incident on track and wish it to be reviewed you are required to contact Race Control via the comms channel in a clear and calm manner stating your vehicle Racing Number, the Lap the incident occured on, and the corner number/name if possible. Example:

“Race Control, Car 14, lap 7, First chicane” Race Control is a busy place, we do not want any details or excuses, just your race

It is a drivers right to attempt to return to the pits with a damaged car. Please notify Race Control if you are making an attempt, as we can warn the field if necessary. Be aware. You have the right to tow but must not interfere / ruin someone elses race. You will be given a severe penalty by Race Control if you do so. Towing during the safety car: Any driver who is waiting for a tow may do so without approval from Race Control once the safety car has passed them. At the end of the race do not eject straight after the start finishing line. You are required to drive the cooldown lap and bring your car into the pits as you would in real life.

number, lap and location (corner number/name if possible.} It is a competitors responsibilty to ensure you have clear comms, if Race Control cannot understand you, your incident may not be reviewed. Please limit your communication to keep the Race Control channel as free as possible. 8.3 PROTESTS AND APPEALS Protests and appeals must be made by filling out the FRG protests and appeals form found in the #f3a-protests-and-appeals channel in the FRG discord by 6pm the following day. Protests filled out incorrectly will be ignored. Successful appeals will have time / points returned, or in the case of a drive through, the driver will recover time lost. 8.5 FAST REPAIR F3A | 12 will allow drivers 1 fast repair per race. 8.6 Serving Penalties Drive-through penalties are to be served during the race. You will have two laps to serve the penalty once issued. You can not take service during a drive through. Post race penalties may be served as a time penalty. In addition to FRG Race Control penalties, all default iRacing penalties will apply and need to be served.

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Formula Racing Group

9. SAFETY CAR F3A | 12 will feature a manual Safety Car. The application of the FRG safety car is that we are ‘guided’ by what happens in the real world. Our SC guidelines are:- Only if there is a wreck on the racing line or in a position considered highly dangerous should a Safety Car be considered. If it’s off the road it’s more likely controlled by a local yellow. We always try to avoid a late race Safety Car intervention as we believe races should finish under green flag conditions whenever possible. 9.1 safety car Procedure Safety Car Initiation. The Safety Car period will be initiated as soon as you hear the “SAFETY CAR, SAFETY CAR, SAFETY CAR” call from Race Control on the comm’s channel. It will shortly be followed by a confirmation text message. Immediately upon the audio call (not the text

9.1 Going Green At a point well in advance of the end of the lap, Race Control will inform the field that we will be “GOING GREEN THIS LAP”, At this point all cars may close the gap to the car in front, but are still not permitted overlap or to overtake until the GREEN has been called. Race Control will inform the leader that the Safety car is pulling away and to hold speed. Once the Safety Car is in the pits, Race Control will call ‘LEADER HAS CONTROL’ and the nominated lead car may restart the event by accelerating at their discretion. At this point “GREEN, GREEN, GREEN” will be called by Race Control, the race will resume, and all cars will be free to overtake. You do not need to wait to cross the start/finish line. In the event of comms failure from Race Control, overtaking will be allowed after the start/finish line.

message) all competing cars must cease racing, reduce speed and proceed with caution to form up single file behind the safety car. No overtaking is permitted till the race returns to Green. IMPORTANT SAFETY CAR NOTES FROM RACE CONTROL. Pits are always open. During Safety Car period the pits will remain open, unless the pit entry or exit access is blocked. If so, you will be informed via Race Control on the comm’s channel that ‘Pits

There is NO overtaking after the Safety Car has been called. It doesn’t matter if it’s an accident

are Closed’.

or if you gave the position back. The iRacing session data notifies us when a car changes position

Competitor behaviour during Safety Car period. In order to avoid the likelihood of accidents

position you were in when the Safety Car was called because you were battling for position, then

under the Safety Car drivers must proceed at a pace which involves no erratic acceleration or

ask Race Control to confirm.

braking. Vehicles should never be more than 10 car lengths apart while under safety car. Overlap. Overlap between vehicles is NOT permitted during the safety car period for any reason. Overlap will only be allowed once the race has returned to Green. Weaving Weaving is permitted, however it must stop upon commencement of the ‘Wave Through’ procedure. Wave Throughs. All lapped cars will be waved through with a single command. Lapped cars will be instructed by Race Control to line up on the right side of the road while unlapped line up on the left side of the road. All competitors must cease weaving at this point. The wave through will be initiated by Race Control calling “ALL LAPPED CARS MAY NOW UNLAP THEMSELVES”. Drivers are to show caution until past the Safety Car. Once clear of the Safety Car, you may resume race pace and proceed to join the back of the Safety Car queue. No overtaking is permitted till the race returns to Green. If the Safety Car has picked up vehicles in front of the race leader, these are to remain behind the

and if it’s after the Safety Car has been called, then we will investigate it. If you’re unsure of what

Once you’re in the line behind the Safety Car there’s no need to panic. Don’t worry about gaps in the line unless it’s about to go green and don’t try to sit right up close to the car in front. The line is naturally going to slow down and speed up, if you drop off the back of the line when this happens then don’t floor it to catch back up as this makes the problem even worse for the people behind you. There’s no rush, just cruise back up to the line and take it easy. You’ll get plenty of notice before the race goes green, so up until that point there’s no reason to panic. You MUST be able to hear Race Control over comms. This is clearly defined in these rules and it is the primary mechanism we use to communicate with drivers. When the Safety Car is called it is over the Race Control channel first and then the text second. The text is there as a backup for when the radio comms aren’t working and it is delayed by a few seconds. You need to be able to hear the Race Control channel clearly and need to keep the radio channel clear during the race (especially at critical times like safety car periods). You don’t need to remind Race Control about lapped traffic, we have a very clear Safety Car procedure that we follow that even defines the specific wording that we use, so we “shouldn’t” ever forget to let drivers unlap themselves.

Safety Car until instructed to overtake the Safety Car by Race Control . you will be expected to proceed at speed, but with caution to form up in single file at the rear of the queue behind the safety car.

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Formula Racing Group

9. SAFETY CAR F3A | 12 will feature a manual Safety Car. The application of the FRG safety car is that we are ‘guided’ by what happens in the real world. Our SC guidelines are:- Only if there is a wreck on the racing line or in a position considered highly dangerous should a Safety Car be considered. If it’s off the road it’s more likely controlled by a local yellow. We always try to avoid a late race Safety Car intervention as we believe races should finish under green flag conditions whenever possible. 9.1 safety car Procedure Safety Car Initiation. The Safety Car period will be initiated as soon as you hear the “SAFETY CAR, SAFETY CAR, SAFETY CAR” call from Race Control on the comm’s channel. It will shortly be followed by a confirmation text message. Immediately upon the audio call (not the text

9.1 Going Green At a point well in advance of the end of the lap, Race Control will inform the field that we will be “GOING GREEN THIS LAP”, At this point all cars may close the gap to the car in front, but are still not permitted overlap or to overtake until the GREEN has been called. Race Control will inform the leader that the Safety car is pulling away and to hold speed. Once the Safety Car is in the pits, Race Control will call ‘LEADER HAS CONTROL’ and the nominated lead car may restart the event by accelerating at their discretion. At this point “GREEN, GREEN, GREEN” will be called by Race Control, the race will resume, and all cars will be free to overtake. You do not need to wait to cross the start/finish line. In the event of comms failure from Race Control, overtaking will be allowed after the start/finish line.

message) all competing cars must cease racing, reduce speed and proceed with caution to form up single file behind the safety car. No overtaking is permitted till the race returns to Green. IMPORTANT SAFETY CAR NOTES FROM RACE CONTROL. Pits are always open. During Safety Car period the pits will remain open, unless the pit entry or exit access is blocked. If so, you will be informed via Race Control on the comm’s channel that ‘Pits

There is NO overtaking after the Safety Car has been called. It doesn’t matter if it’s an accident

are Closed’.

or if you gave the position back. The iRacing session data notifies us when a car changes position

Competitor behaviour during Safety Car period. In order to avoid the likelihood of accidents

position you were in when the Safety Car was called because you were battling for position, then

under the Safety Car drivers must proceed at a pace which involves no erratic acceleration or

ask Race Control to confirm.

braking. Vehicles should never be more than 10 car lengths apart while under safety car. Overlap. Overlap between vehicles is NOT permitted during the safety car period for any reason. Overlap will only be allowed once the race has returned to Green. Weaving Weaving is permitted, however it must stop upon commencement of the ‘Wave Through’ procedure. Wave Throughs. All lapped cars will be waved through with a single command. Lapped cars will be instructed by Race Control to line up on the right side of the road while unlapped line up on the left side of the road. All competitors must cease weaving at this point. The wave through will be initiated by Race Control calling “ALL LAPPED CARS MAY NOW UNLAP THEMSELVES”. Drivers are to show caution until past the Safety Car. Once clear of the Safety Car, you may resume race pace and proceed to join the back of the Safety Car queue. No overtaking is permitted till the race returns to Green. If the Safety Car has picked up vehicles in front of the race leader, these are to remain behind the

and if it’s after the Safety Car has been called, then we will investigate it. If you’re unsure of what

Once you’re in the line behind the Safety Car there’s no need to panic. Don’t worry about gaps in the line unless it’s about to go green and don’t try to sit right up close to the car in front. The line is naturally going to slow down and speed up, if you drop off the back of the line when this happens then don’t floor it to catch back up as this makes the problem even worse for the people behind you. There’s no rush, just cruise back up to the line and take it easy. You’ll get plenty of notice before the race goes green, so up until that point there’s no reason to panic. You MUST be able to hear Race Control over comms. This is clearly defined in these rules and it is the primary mechanism we use to communicate with drivers. When the Safety Car is called it is over the Race Control channel first and then the text second. The text is there as a backup for when the radio comms aren’t working and it is delayed by a few seconds. You need to be able to hear the Race Control channel clearly and need to keep the radio channel clear during the race (especially at critical times like safety car periods). You don’t need to remind Race Control about lapped traffic, we have a very clear Safety Car procedure that we follow that even defines the specific wording that we use, so we “shouldn’t” ever forget to let drivers unlap themselves.

Safety Car until instructed to overtake the Safety Car by Race Control . you will be expected to proceed at speed, but with caution to form up in single file at the rear of the queue behind the safety car.

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12 p owe r e d by F R G

Formula Racing Group

12 p owe r e d by F R G

Formula Racing Group

10. super licence & Incident points

11. Liveries

10.1 Super Licence

11.1 Personal & Team Sponsors

All drivers will now have a super licence and can receive penalty points throughout the season.

Because F3A | 12 is a live public broadcast, any branding of alcohol or tobacco products of any

A driver will receive a one race suspension once they accumulate 10 penalty points, and

kind is prohibited. If you do so, you will be removed from the event.

then at every 5 penalty points after. Penalty points will be awarded on the following basis: YOU WILL RECEIVE 1 PENALTY POINT ON YOUR SUPERLICENCE:- for each 20sec / drive through penalty or greater you receive during a race for a driving standards infringement

11.2 Race Numbers. Your racing number will be allocated by the iRacing service. Race numbers must be in a clearly contrasting colour to their background. Race Control use your race number to identify your vehicle on the circuit during incident reviews.

- If you accumulate 17 points in a race and receive a drive through penalty from iRacing

11.3 Team Liveries.

YOU WILL RECEIVE 2 PENALTY POINTS ON YOUR SUPERLICENCE:-

Teams are restricted to three cars, and all cars in the team must display a team livery. If entering

- If you are disqualified by race control for a driving standards infringement - if you are disqualified by iRacing for accumulating 25 incident points in a race

more than one team of three (ie: an ‘A’ and a ‘B’ team) the teams must have a visually different livery to each other. 11.4 Series Liveries

10.2 Race Incident points If you do not wish to make your own livery, go to Trading Paints and search for “F3A” and choose 17 Incident Points will result in a drive through penalty issued by iRacing.

any of the Season 11 liveries to race with.

25 Incident Points will result in disqualification from the race.

Alternatively, you can go here: https://www.tradingpaints.com/profile/357620/Roo-Kooistra

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12 p owe r e d by F R G

Formula Racing Group

12 p owe r e d by F R G

Formula Racing Group

10. super licence & Incident points

11. Liveries

10.1 Super Licence

11.1 Personal & Team Sponsors

All drivers will now have a super licence and can receive penalty points throughout the season.

Because F3A | 12 is a live public broadcast, any branding of alcohol or tobacco products of any

A driver will receive a one race suspension once they accumulate 10 penalty points, and

kind is prohibited. If you do so, you will be removed from the event.

then at every 5 penalty points after. Penalty points will be awarded on the following basis: YOU WILL RECEIVE 1 PENALTY POINT ON YOUR SUPERLICENCE:- for each 20sec / drive through penalty or greater you receive during a race for a driving standards infringement

11.2 Race Numbers. Your racing number will be allocated by the iRacing service. Race numbers must be in a clearly contrasting colour to their background. Race Control use your race number to identify your vehicle on the circuit during incident reviews.

- If you accumulate 17 points in a race and receive a drive through penalty from iRacing

11.3 Team Liveries.

YOU WILL RECEIVE 2 PENALTY POINTS ON YOUR SUPERLICENCE:-

Teams are restricted to three cars, and all cars in the team must display a team livery. If entering

- If you are disqualified by race control for a driving standards infringement - if you are disqualified by iRacing for accumulating 25 incident points in a race

more than one team of three (ie: an ‘A’ and a ‘B’ team) the teams must have a visually different livery to each other. 11.4 Series Liveries

10.2 Race Incident points If you do not wish to make your own livery, go to Trading Paints and search for “F3A” and choose 17 Incident Points will result in a drive through penalty issued by iRacing.

any of the Season 11 liveries to race with.

25 Incident Points will result in disqualification from the race.

Alternatively, you can go here: https://www.tradingpaints.com/profile/357620/Roo-Kooistra

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Formula Racing Group

12. Broadcasting 12.1 Live Broadcast F3A | 12 will be broadcast live by Race Stars TV. It is important for the future success of the league that as many competitors and supporters share the live stream across social media as possible.

12.2 WEBCAMS AND LIVE STREAMS. FRG are working with Race Stars TV to have a picture in picture of racers doing what they love best. If you wish to have yourself streamed live while your car is shown at the same time, there is now a Live Webcams channel in the FRG Discord. Please join this channel during the race with your screen shared. This can also include a live stream from VR / HMDs NOTE: The broadcaster will most likely give you more airtime during the race. (Audio will be muted)

12.3 End of race procedure As this is a live broadcast, we request that you respect sponsors are involved and complete a slow down lap after the finish. Keep the comm channel quiet until the final competitor has crossed the line. Bad behaviour after the finish may result in on track penalties.

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