IML 553 CASE STUDY (EDUCANDY & E-GAME) Flipbook PDF

Prepared for: Miss Nur Syazwanie bt Zanal Abidin Prepared by: Amira Soraya binti Shafiee (2022659864) Azira Nur Ain bint

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IML 553 Group Assignment: Case Study “EduCandy & e-Game” Prepared for: Miss Nur Syazwanie bt Zanal Abidin Prepared by: Elek E (OCT 2022-February 2023)


GROUP MEMBERS: 2022659962 Amira Soraya bt Shafiee 2022659864 Azira Nur Ain bt Mohammad Athwal 2022842546 Lawiza ak Nolia Maisarah bt Abdul Patas 2022859446


ACKNOWLEDGEMENTS We as a student’s respect and thank to our lecturer Miss Nur Syazwanie or giving us an opportunity to do this assignment work and providing us all support and guidance which made us complete the assignment on time. We are extremely grateful to her for providing such a nice support and guidance.


TABLE OF CONTENTS CHAPTER 1.0 Introduction 2.0 Vision and Mission 3.0 Objectives 4.0 Event Planning 5.0 Activities 6.0 Games Plan 7.0 Creative/Interactive Game Conclusion References Appendix


INTRODUCTION 1.0


To begin, this case study aims to run a creative game for the library of children under the age of 6. Therefore, we plan to hold this game activity together with CDPC Subang Jaya Library (City Discipleship Presbyterian Church). It can also help them build perseverance to achieve goals, build resilience and improve their communication skills, especially in online multiplayer video games.


CDPC SUBANG JAYA LIBRARY CDPC Subang Jaya Library is a children's community library and is a religious organization. History CDPC was established in July 2000 by Pdt. Wong Fong Yang left his pastoral ministry in Batu Pahat after 13 fruitful years to plant CDPC in July 2000. LOGO OVERVIEW LOCATION W-10-2, Subang Square Business Centre, Jalan SS15/4G, Subang Jaya 47500, Selangor, Malaysia 1 2 3 4


VISION AND MISSION 2.0


i. Vision City Discipleship Presbyterian Church Library is a Christ centred, gospel driven, disciple making church library which serves the city and influences the nations for Christ. ii. Mission • Transforming Hearts • Renewing Community • Redeeming City


OBJECTIVES 3.0


The name "City Discipleship Presbyterian Church" (CDPC) reflects our emphasis on disciple-making. We are committed to helping individuals enter a right relationship with God and mentoring each to maturity in Christ. We believe that true discipleship transforms our spheres of influence with the gospel. While CDPC is uniquely planted by God in Subang Jaya, our ultimate calling to make disciples of all nations, in obedience to the Great Commission of our Lord Jesus Christ. Because no single church can fulfil the Great Commission, we seek to work in partnership with churches in the Klang Valley to fulfil his global plan.


EVENT PLANNING 4.0


EVENT PLANNING • Kids below 6 years old TITLE TARGET AUDIENCE • “EduCandy & eGame” THEME • “Candy” DATE & TIME • 9:00AM to 12:00PM • 20-21 January 2023 (FridaySaturday) VENUE • CDPC Subang Jaya Library BUDGET • RM500 COMMUNICATION MEDIUM • Instagram • Poster • Facebook


ACTIVITIES 5.0


Day 1


KAHOOT! Kahoot is a fantastic and helpful tool in the modern virtual learning environment. Learning has become fun because of the numerous exciting applications and tools that are available in this virtual environment. !?”. Kahoot is a game-based learning platform that makes it easy to create, share and play learning games or quizzes in minutes. It can be played around the world in classrooms, offices and living rooms. The target users for Kahoot web include teachers, students, officers and families and friends. However, in this current era of globalization, Kahoot is a common game that is possible for education purpose and usually used by teachers orlecturers to give some quizzes about their lessons forthe students to answer.


Candy Island


Candy Island The candy island game is a never ending game especially for kids below 6 years old as if the game makes you imagine having your own factory for all delicious goodies. The story of candy island takes place in a happy and enchanted world. In this game, there are cute workers who care for their sweet villagers by making cake and ice cream to spread joy and happiness.


CANDY CRUSH


CANDY CRUSH Candy Crush is a puzzle game where participants need to match the puzzle with the same kind of candy and shape. Participants will be given one link to join and need to sign in before the game start.


Day 2


WORDWALL Wordwall is an online platform designed to help educators to create a variety of interactive and engaging classroom activities for students in person or online. This online platform provides various templates and questions done by the educators themselves. The benefits of Wordwall for children is that online games can be a way to help support children's learning and teach them key life skills. An engaging and strategic game that improves problem-solving skills to win requires players to remember and take in a lot of information. In fact, children can also help improve the player's short-term and long-term memory and can make the brain process information faster.


CANDY PICTURE JIGSAW PUZZLE The next game is a jigsaw puzzle, which is a tile puzzle that requires the assembly of interlocking pieces and often irregularly shaped mosaics, each of which usually has a piece of a candy image. When assembled, the puzzle pieces create a beautiful complete picture that is candy. The advantage is that it can help improve visualspatial reasoning, short-term memory, and problem-solving skills and cognitive learning of children. Besides, it can increase the IQ level of the child because by solving the jigsaw puzzle perfectly, it requires full attention, and it is also a mind game


Activity Details


OBJECTIVE, VISION & MISSION OBJECTIVE • We create distressful and joyful games for kids and students to enjoy. • By providing both boys and girls with a welcome, safe space to complete their schoolwork as well as resources and advice, we are promoting education and gender equality. • Supplying knowledgeable staff to help children, mentor them, and teach them how to acquire and assess information. VISION • To improve people's lives and communities. • To cultivate a love of races, encourage the effective use of information and communications technology. • To improve the social skill among the children MISSION • We want to fulfil the needs of the children and enriching and empowering the community through relevant, accessible, and high-quality services. • Free services are offered by us to all individuals and organisations in the neighbourhood on an equal basis.


ORGANIZATIONAL STRUCTURE


TENTATIVE OF ACTIVITY DAY/DATE TIME ACTIVITY Friday/ 20 January 2023 7:30 am - 8:30 am Departing to CDPC Subang Jaya Library from UiTM Kampus Puncak Perdana. 8:30 am - 8:40 am Arriving at CPC Subang Jaya Library. 8:40 am – 9:00 am Kids registration for the participation. 9:00 am – 10:00 am Opening ceremony. 10:00 am – 11:00 am Kahoot! quiz game. 11:00 am – 12:00 pm Mobile phone games for IOS and Android (Candy Crush, Candy Puzzle Game and Candy Island) 12:00 pm – 12:30 pm Lunch 12:30 pm End of activity Day 1. Saturday/ 21 January 2023 7:30 am - 8:30 am Departing to CDPC Subang Jaya Library from UiTM Kampus Puncak Perdana. 8:30 am - 8:40 am Arriving at CPC Subang Jaya Library. 8:40 am – 9:00 am Kids registration for the participation. 9:00 am – 9:30 am Sing and song for ice breaking session. 9:30 am – 10:30 am Wordwall Candy game. 10:30 am – 11:30 am Candy picture jigsaw puzzle. 11:30 am – 12: 30 am Closing and prize-giving ceremony to the participants. 12:30 pm – 1:00 pm Lunch 1:00 pm End of activity Day 2


GAMES PLAN 6.0


KAHOOT!


How to play Kahoot? By accessing thru the link, they can fill up their name and they will a top three winner selected to be a winner. For the Kahoot game, the name of the game is “Shape Matching” In this game children were required to match the shape which consist of square, circle, diamond, and triangle. All these shapes need to be match by the children within 5 seconds.


MOBILE PHONE GAME THROUGH IOS AND ANDROID


How to play Candy Crush? The way to play this game is to download it from google play store in each mobile device. During this activity, each of children will be given only 10 minutes to complete one level of the game. As can see, candy crush game is one of an example of candy puzzle game. We know that candy crush is a legendary puzzle game loved by millions of players around the world.


How to play Candy Island? Just build your imagination factory in themes of “The Heaven of Candy”. This Candy Island game makes the kids less stressed and full of enjoyment as it is a really relaxing and cute game. The kids will naturally know how to play the candy island game as it is a super easy game and there is cute guidance that will guide the player on how to play the candy island game. The kids who play can build a crazy candy factory in a delicious wonderland with colorful goodies, cakes, and even chocolates. Candy Island is a satisfying and relaxing game for kids to play during their leisure time while they can learn about the goodies factory and its origin.


WORDWALL


How to play Wordwall? To play Wordwall, we have prepared two sets of games for children, namely Candy Color Quiz and Candy Picture Match thus it can be play many participants without any limitation. The way to play this game is very easy by just clicking the link that will be shared using any device whether it is a pinatar phone or tablet and laptop. Firstly, Candy Color Quiz, the participants will play by answering questions by pressing and matching the color with the candy displayed for 10 seconds only with 5 easy questions. Secondly, the Candy Picture Match participants were asked to match the candy with the correct shape.


HOW TO PLAY CANDY PICTURE JIGSAW PUZZLE? In this jigsaw puzzle game, each participant will be given two different sets of candy pictures and must be completed within an hour in groups because the size purchased is medium and the level of difficulty is also increased to Higher Thinking Skills (HOTS).


CREATIVE/ INTERACTIVE GAME 7.0


KAHOOT!


CANDY CRUSH & CANDY ISLAND


WORDWALL


CANDY PICTURE JIGSAW PUZZLE


CONCLUSION


CONCLUSION In a nutshell, with interactive and creativity in online games like this can increase unity in various races in the library. Not only in educational games, but interesting games are also actually very relevant to the measurement of skills in children's integrated life learning. Although library have no mandated connection with children and youth as schools do, they have the potential to provide neutral and accessible site for essential records and learning materials for smooth learning process. All the games that have been created by the organizer, we hope that children will enjoy and gain knowledge and new skills from the game.


REFERENCES


Advantages of Kahoot and functions and others - advantages of Kahoot! in today's virtual world of. Studocu. (n.d.). Retrieved January 1, 2023, from https://www.studocu.com/my/document/universiti-teknologi-mara/informationtechnology-management/advantages-of-kahoot-and-functions-and-others/22018749 Admin. (2020, October 30). Candy color matching activity for kids. TeachersMag.com. Retrieved January 1, 2023, from http://teachersmag.com/posts/candy-colormatching-activity-forkids#:~:text=There%20are%20as%20many%20colored,how%20the%20patterns%2 0link%2Dup. 13 Surprising Benefits of Jigsaw Puzzles. (2022, May 1). Active Puzzles. https://activepuzzles.com/blogs/news/benefits-of-jigsaw-puzzles de-Marcos, L., Garcia-Lopez, E., & Garcia-Cabot, A. (2016). On the effectiveness of gamelike and social approaches in learning: Comparing educational gaming, gamification & social networking. Computers &Amp; Education, 95, 99–113. https://doi.org/10.1016/j.compedu.2015.12.008 Furió, D., et al. (2013). The effects of the size and weight of a mobile device on an educational game. Computers &Amp; Education, 64, 24–41. https://doi.org/10.1016/j.compedu.2012.12.015 Granic, I., Lobel, A., & Engels, R. C. M. E. (2014). The benefits of playing video games. American Psychologist, 69(1), 66–78. https://doi.org/10.1037/a0034857 Kuss, D. J., & Griffiths, M. D. (2012). Online gaming addiction in children and adolescents: A review of empirical research. Journal of Behavioral Addictions, 1(1), 3–22. https://doi.org/10.1556/jba.1.2012.1.1 Online video gaming benefits for young players. (2022, August 3). Internet Matters. https://www.internetmatters.org/resources/online-gaming-advice/online-gaming-thebenefits/ Paszke, A., et al. (2019). PyTorch: An Imperative Style, High-Performance Deep Learning Library. Neural Information Processing Systems, 32, 8026–8037. https://arxiv.org/pdf/1912.01703.pdf Advantages of Kahoot and functions and others - advantages of Kahoot! in today's virtual world of. Studocu. (n.d.). Retrieved January 1, 2023, from https://www.studocu.com/my/document/universiti-teknologi-mara/informationtechnology-management/advantages-of-kahoot-and-functions-and-others/22018749 Admin. (2020, October 30). Candy color matching activity for kids. TeachersMag.com. Retrieved January 1, 2023, from http://teachersmag.com/posts/candy-colormatching-activity-forkids#:~:text=There%20are%20as%20many%20colored,how%20the%20patterns%2 0link%2Dup. 13 Surprising Benefits of Jigsaw Puzzles. (2022, May 1). Active Puzzles. https://activepuzzles.com/blogs/news/benefits-of-jigsaw-puzzles de-Marcos, L., Garcia-Lopez, E., & Garcia-Cabot, A. (2016). On the effectiveness of gamelike and social approaches in learning: Comparing educational gaming, gamification & social networking. Computers &Amp; Education, 95, 99–113. https://doi.org/10.1016/j.compedu.2015.12.008 Furió, D., et al. (2013). The effects of the size and weight of a mobile device on an educational game. Computers &Amp; Education, 64, 24–41. https://doi.org/10.1016/j.compedu.2012.12.015 Granic, I., Lobel, A., & Engels, R. C. M. E. (2014). The benefits of playing video games. American Psychologist, 69(1), 66–78. https://doi.org/10.1037/a0034857 Kuss, D. J., & Griffiths, M. D. (2012). Online gaming addiction in children and adolescents: A review of empirical research. Journal of Behavioral Addictions, 1(1), 3–22. https://doi.org/10.1556/jba.1.2012.1.1 Online video gaming benefits for young players. (2022, August 3). Internet Matters. https://www.internetmatters.org/resources/online-gaming-advice/online-gaming-thebenefits/ Paszke, A., et al. (2019). PyTorch: An Imperative Style, High-Performance Deep Learning Library. Neural Information Processing Systems, 32, 8026–8037. https://arxiv.org/pdf/1912.01703.pdf


APPENDIX


https://create.kahoot.it/share/count-the-candy/d3d20bf6- cae0-432e-a970-fcb8876f22a4 Kahoot! Wordwall https://wordwall.net/resource/45420449


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